1
0
Fork 0

[heads] implement 16 directional head node

This commit is contained in:
iliekprogrammar 2022-08-11 17:12:18 +08:00
parent 3ff9ed4419
commit 44d234dd2c
No known key found for this signature in database
GPG Key ID: 8E7B20514DBCFBFA
4 changed files with 192 additions and 8 deletions

View File

@ -11,6 +11,9 @@ end
mcl_heads = {} mcl_heads = {}
-- rotations of head nodes within a quadrant (0° ≤ θ ≤ 90°)
mcl_heads.FLOOR_DEGREES = { [0]='', '22_5', '45', '67_5', }
-- box of head nodes -- box of head nodes
mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, } mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
@ -50,6 +53,38 @@ mcl_heads.deftemplate_floor = {
on_secondary_use = equip_armor, on_secondary_use = equip_armor,
} }
mcl_heads.deftemplate_floor_angled = {
drawtype = "mesh",
selection_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
collision_box = {
type = "fixed",
fixed = mcl_heads.FLOOR_BOX,
},
groups = {
handy = 1,
head = 1,
deco_block = 1,
dig_by_piston = 1,
not_in_creative_inventory = 1,
},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
stack_max = 64,
sunlight_propagates = true,
sounds = mcl_sounds.node_sound_defaults{
footstep = {name="default_hard_footstep", gain=0.3},
},
is_ground_content = false,
_doc_items_create_entry = false,
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
}
function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2) function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2)
if mode == screwdriver.ROTATE_AXIS then if mode == screwdriver.ROTATE_AXIS then
node.name = node.name .. "_wall" node.name = node.name .. "_wall"
@ -80,16 +115,30 @@ function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
-- place floor mob head
if wdir == 0 or wdir == 1 then
return minetest.item_place(itemstack, placer, pointed_thing)
end
-- place wall mob head
local itemstring = itemstack:get_name() local itemstring = itemstack:get_name()
local placestack = ItemStack(itemstack) local placestack = ItemStack(itemstack)
-- place wall head node (elsewhere)
if wdir ~= 0 and wdir ~= 1 then
placestack:set_name(itemstring .."_wall") placestack:set_name(itemstring .."_wall")
itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir) itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
-- place floor head node (floor and ceiling)
else
local fdir = minetest.dir_to_facedir(dir)
-- determine the head node rotation based on player's yaw (in cw direction from North/Z+)
local yaw = math.pi*2 - placer:get_look_horizontal()
local rotation_level = math.min(math.max(math.round((yaw / (math.pi*2)) * 16), 0), 15)
placestack:set_name(itemstring ..mcl_heads.FLOOR_DEGREES[rotation_level % 4])
-- determine the head node face direction based on rotation level
fdir = math.floor(rotation_level / 4)
itemstack = minetest.item_place(placestack, placer, pointed_thing, fdir)
end
-- restore item from angled and wall head nodes
itemstack:set_name(itemstring) itemstack:set_name(itemstring)
return itemstack return itemstack
end end
@ -174,6 +223,15 @@ function mcl_heads.register_head(head_def)
_mcl_armor_texture = head_def.armor_texture _mcl_armor_texture = head_def.armor_texture
})) }))
-- register the angled floor head nodes
for i, d in ipairs(mcl_heads.FLOOR_DEGREES) do
minetest.register_node(name ..d, table.update(table.copy(mcl_heads.deftemplate_floor_angled), {
mesh = "mcl_heads_floor" ..d ..".obj",
tiles = { head_def.armor_texture },
drop = name,
}))
end
-- register the wall head node -- register the wall head node
minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), { minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
-- The head textures are based off the textures of an actual mob. -- The head textures are based off the textures of an actual mob.

View File

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor22_5.mtl
o Cube.001
v -0.326641 -0.500000 0.135299
v -0.326641 0.000000 0.135299
v -0.135299 -0.500000 -0.326641
v -0.135299 0.000000 -0.326641
v 0.135299 -0.500000 0.326641
v 0.135299 0.000000 0.326641
v 0.326641 -0.500000 -0.135299
v 0.326641 0.000000 -0.135299
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.9239 0.0000 -0.3827
vn 0.3827 0.0000 -0.9239
vn 0.9239 0.0000 0.3827
vn -0.3827 0.0000 0.9239
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.001
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6

View File

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor45.mtl
o Cube.002
v -0.353553 -0.500000 0.000000
v -0.353553 0.000000 0.000000
v 0.000000 -0.500000 -0.353553
v 0.000000 0.000000 -0.353553
v 0.000000 -0.500000 0.353553
v 0.000000 0.000000 0.353553
v 0.353553 -0.500000 0.000000
v 0.353553 0.000000 0.000000
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.7071 0.0000 -0.7071
vn 0.7071 0.0000 -0.7071
vn 0.7071 0.0000 0.7071
vn -0.7071 0.0000 0.7071
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.002
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6

View File

@ -0,0 +1,42 @@
# Blender v2.93.9 OBJ File: 'mcl_heads_floor_0.blend'
# www.blender.org
mtllib mcl_heads_floor67_5.mtl
o Cube.003
v -0.326641 -0.500000 -0.135299
v -0.326641 0.000000 -0.135299
v 0.135299 -0.500000 -0.326641
v 0.135299 0.000000 -0.326641
v -0.135299 -0.500000 0.326641
v -0.135299 0.000000 0.326641
v 0.326641 -0.500000 0.135299
v 0.326641 0.000000 0.135299
vt 0.875000 0.500000
vt 0.875000 0.750000
vt 0.750000 0.750000
vt 0.750000 0.500000
vt 0.625000 0.750000
vt 0.625000 0.500000
vt 0.500000 0.750000
vt 0.500000 0.500000
vt 1.000000 0.500000
vt 1.000000 0.750000
vt 0.875000 0.750000
vt 0.875000 1.000000
vt 0.750000 1.000000
vt 0.750000 0.750000
vt 0.750000 1.000000
vt 0.625000 1.000000
vn -0.3827 0.0000 -0.9239
vn 0.9239 0.0000 -0.3827
vn 0.3827 0.0000 0.9239
vn -0.9239 0.0000 0.3827
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl Material.003
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/9/4 6/10/4 2/2/4 1/1/4
f 3/11/5 7/12/5 5/13/5 1/14/5
f 8/5/6 4/3/6 2/15/6 6/16/6