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Redo Creative Inventory

This commit is contained in:
AFCMS 2022-10-08 00:02:35 +02:00
parent 7c15fe6ac9
commit 4055555ec1
Signed by untrusted user: AFCMS
GPG Key ID: 8720389A25B652E3
2 changed files with 145 additions and 151 deletions

View File

@ -21,10 +21,12 @@ end
---@param x number ---@param x number
---@param y number ---@param y number
---@param size number ---@param size number
---@param texture? string
---@return string ---@return string
local function get_slot(x, y, size) ---@nodiscard
local function get_slot(x, y, size, texture)
local t = "image[" .. x - size .. "," .. y - size .. ";" .. 1 + (size * 2) .. local t = "image[" .. x - size .. "," .. y - size .. ";" .. 1 + (size * 2) ..
"," .. 1 + (size * 2) .. ";mcl_formspec_itemslot.png]" "," .. 1 + (size * 2) .. ";" .. (texture and texture or "mcl_formspec_itemslot.png") .. "]"
return t return t
end end
@ -34,16 +36,18 @@ mcl_formspec.itemslot_border_size = 0.05
---@param y number ---@param y number
---@param w integer ---@param w integer
---@param h integer ---@param h integer
---@param size? number ---@param size? number Optional size of the slot border (default: 0.05)
---@param texture? string Optional texture to replace the default one
---@return string ---@return string
function mcl_formspec.get_itemslot_bg_v4(x, y, w, h, size) ---@nodiscard
function mcl_formspec.get_itemslot_bg_v4(x, y, w, h, size, texture)
if not size then if not size then
size = mcl_formspec.itemslot_border_size size = mcl_formspec.itemslot_border_size
end end
local out = "" local out = ""
for i = 0, w - 1, 1 do for i = 0, w - 1, 1 do
for j = 0, h - 1, 1 do for j = 0, h - 1, 1 do
out = out .. get_slot(x + i + (i * 0.25), y + j + (j * 0.25), size) out = out .. get_slot(x + i + (i * 0.25), y + j + (j * 0.25), size, texture)
end end
end end
return out return out

View File

@ -37,7 +37,7 @@ minetest.register_on_mods_loaded(function()
def.description ~= "" then def.description ~= "" then
local function is_redstone(def) local function is_redstone(def)
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or
def.groups.mesecon_effecor_off def.groups.mesecon_effecor_off
end end
local function is_tool(def) local function is_tool(def)
@ -217,15 +217,15 @@ local hoch = {}
local filtername = {} local filtername = {}
--local bg = {} --local bg = {}
local noffset_x_start = -0.24 local noffset_x_start = 0.2
local noffset_x = noffset_x_start local noffset_x = noffset_x_start
local noffset_y = -0.25 local noffset_y = -1.34
local function next_noffset(id, right) local function next_noffset(id, right)
if right then if right then
noffset[id] = { 8.94, noffset_y } noffset[id] = { 11.3, noffset_y }
else else
noffset[id] = { noffset_x, noffset_y } noffset[id] = { noffset_x, noffset_y }
noffset_x = noffset_x + 1.25 noffset_x = noffset_x + 1.6
end end
end end
@ -239,7 +239,7 @@ next_noffset("misc")
next_noffset("nix", true) next_noffset("nix", true)
noffset_x = noffset_x_start noffset_x = noffset_x_start
noffset_y = 8.12 noffset_y = 8.64
-- Lower row -- Lower row
next_noffset("food") next_noffset("food")
@ -251,7 +251,7 @@ next_noffset("inv", true)
for k, v in pairs(noffset) do for k, v in pairs(noffset) do
offset[k] = tostring(v[1]) .. "," .. tostring(v[2]) offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
boffset[k] = tostring(v[1] + 0.19) .. "," .. tostring(v[2] + 0.25) boffset[k] = tostring(v[1] + 0.24) .. "," .. tostring(v[2] + 0.25)
end end
hoch["blocks"] = "" hoch["blocks"] = ""
@ -302,10 +302,30 @@ filtername["inv"] = S("Survival Inventory")
bg["default"] = dark_bg bg["default"] = dark_bg
end]] end]]
local tab_icon = {
blocks = "mcl_core:brick_block",
deco = "mcl_flowers:peony",
redstone = "mesecons:redstone",
rail = "mcl_minecarts:golden_rail",
misc = "mcl_buckets:bucket_lava",
nix = "mcl_compass:compass",
food = "mcl_core:apple",
tools = "mcl_core:axe_iron",
combat = "mcl_core:sword_gold",
mobs = "mobs_mc:cow",
brew = "mcl_potions:dragon_breath",
matr = "mcl_core:stick",
inv = "mcl_chests:chest",
}
---@param player ObjectRef
---@return integer
local function get_stack_size(player) local function get_stack_size(player)
return player:get_meta():get_int("mcl_inventory:switch_stack") return player:get_meta():get_int("mcl_inventory:switch_stack")
end end
---@param player ObjectRef
---@param n integer
local function set_stack_size(player, n) local function set_stack_size(player, n)
player:get_meta():set_int("mcl_inventory:switch_stack", n) player:get_meta():set_int("mcl_inventory:switch_stack", n)
end end
@ -322,7 +342,7 @@ function mcl_inventory.set_creative_formspec(player)
local start_i = players[playername].start_i local start_i = players[playername].start_i
local pagenum = start_i / (9 * 5) + 1 local pagenum = start_i / (9 * 5) + 1
local name = players[playername].page local page = players[playername].page
local inv_size = players[playername].inv_size local inv_size = players[playername].inv_size
local filter = players[playername].filter local filter = players[playername].filter
@ -339,80 +359,89 @@ function mcl_inventory.set_creative_formspec(player)
local pagemax = math.max(1, math.floor((inv_size - 1) / (9 * 5) + 1)) local pagemax = math.max(1, math.floor((inv_size - 1) / (9 * 5) + 1))
local name = "nix" local name = "nix"
local main_list local main_list
local listrings = "listring[detached:creative_" .. playername .. ";main]" .. local listrings = table.concat({
"listring[current_player;main]" .. "listring[detached:creative_" .. playername .. ";main]",
"listring[detached:trash;main]" "listring[current_player;main]",
"listring[detached:trash;main]",
})
if page then
name = page
if players[playername] then
players[playername].page = page
end
end
local inv_bg = "crafting_inventory_creative.png"
if name == "inv" then if name == "inv" then
inv_bg = "crafting_inventory_creative_survival.png"
-- Background images for armor slots (hide if occupied) -- Background images for armor slots (hide if occupied)
local armor_slot_imgs = "" local armor_slot_imgs = ""
local inv = player:get_inventory() local inv = player:get_inventory()
if inv:get_stack("armor", 2):is_empty() then if inv:get_stack("armor", 2):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]" armor_slot_imgs = armor_slot_imgs .. "image[3.5,0.375;1,1;mcl_inventory_empty_armor_slot_helmet.png]"
end end
if inv:get_stack("armor", 3):is_empty() then if inv:get_stack("armor", 3):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]" armor_slot_imgs = armor_slot_imgs .. "image[3.5,2.125;1,1;mcl_inventory_empty_armor_slot_chestplate.png]"
end end
if inv:get_stack("armor", 4):is_empty() then if inv:get_stack("armor", 4):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]" armor_slot_imgs = armor_slot_imgs .. "image[7.25,0.375;1,1;mcl_inventory_empty_armor_slot_leggings.png]"
end end
if inv:get_stack("armor", 5):is_empty() then if inv:get_stack("armor", 5):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" armor_slot_imgs = armor_slot_imgs .. "image[7.25,2.125;1,1;mcl_inventory_empty_armor_slot_boots.png]"
end end
if inv:get_stack("offhand", 1):is_empty() then if inv:get_stack("offhand", 1):is_empty() then
armor_slot_imgs = armor_slot_imgs .. "image[1.5,2.025;1,1;mcl_inventory_empty_armor_slot_shield.png]" armor_slot_imgs = armor_slot_imgs .. "image[2.25,1.25;1,1;mcl_inventory_empty_armor_slot_shield.png]"
end end
local stack_size = get_stack_size(player) local stack_size = get_stack_size(player)
-- Survival inventory slots -- Survival inventory slots
main_list = "list[current_player;main;0,3.75;9,3;9]" .. main_list = table.concat({
mcl_formspec.get_itemslot_bg(0, 3.75, 9, 3) .. mcl_formspec.get_itemslot_bg_v4(0.375, 3.375, 9, 3),
"list[current_player;main;0.375,3.375;9,3;9]",
-- Armor -- Armor
"list[current_player;armor;2.5,1.3;1,1;1]" .. mcl_formspec.get_itemslot_bg_v4(3.5, 0.375, 1, 1),
"list[current_player;armor;2.5,2.75;1,1;2]" .. mcl_formspec.get_itemslot_bg_v4(3.5, 2.125, 1, 1),
"list[current_player;armor;5.5,1.3;1,1;3]" .. mcl_formspec.get_itemslot_bg_v4(7.25, 0.375, 1, 1),
"list[current_player;armor;5.5,2.75;1,1;4]" .. mcl_formspec.get_itemslot_bg_v4(7.25, 2.125, 1, 1),
mcl_formspec.get_itemslot_bg(2.5, 1.3, 1, 1) .. "list[current_player;armor;3.5,0.375;1,1;1]",
mcl_formspec.get_itemslot_bg(2.5, 2.75, 1, 1) .. "list[current_player;armor;3.5,2.125;1,1;2]",
mcl_formspec.get_itemslot_bg(5.5, 1.3, 1, 1) .. "list[current_player;armor;7.25,0.375;1,1;3]",
mcl_formspec.get_itemslot_bg(5.5, 2.75, 1, 1) .. "list[current_player;armor;7.25,2.125;1,1;4]",
"list[current_player;offhand;1.5,2.025;1,1]" ..
mcl_formspec.get_itemslot_bg(1.5, 2.025, 1, 1) .. -- Offhand
armor_slot_imgs .. mcl_formspec.get_itemslot_bg_v4(2.25, 1.25, 1, 1),
"list[current_player;offhand;2.25,1.25;1,1]",
armor_slot_imgs,
-- Player preview -- Player preview
mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "") .. "image[4.75,0.33;2.25,2.83;mcl_inventory_background9.png;2]",
mcl_player.get_player_formspec_model(player, 4.75, 0.45, 2.25, 2.75, ""),
-- Crafting guide button -- Crafting guide button
"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]" .. "image_button[11.575,0.825;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]" .. "tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
-- Help button -- Help button
"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]" .. "image_button[11.575,2.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
"tooltip[__mcl_doc;" .. F(S("Help")) .. "]" .. "tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
-- Advancements button -- Advancements button
"image_button[9,3;1,1;mcl_achievements_button.png;__mcl_achievements;]" .. "image_button[11.575,3.3;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]" ..
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]" .. --"style_type[image_button;border=;bgimg=;bgimg_pressed=]" ..
"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]" .. "tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]" ..
-- Switch stack size button -- Switch stack size button
"image_button[9,4;1,1;default_apple.png;__switch_stack;]" .. "image_button[11.575,4.575;1.1,1.1;default_apple.png;__switch_stack;]",
"label[9.4,4.4;" .. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .. "]" .. "label[12.275,5.28;" .. F(C("#FFFFFF", tostring(stack_size ~= 1 and stack_size or ""))) .. "]",
"tooltip[__switch_stack;" .. F(S("Switch stack size")) .. "]" "tooltip[__switch_stack;" .. F(S("Switch stack size")) .. "]",
-- Skins button -- Skins button
if minetest.global_exists("mcl_skins") then "image_button[11.575,5.825;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
main_list = main_list .. "tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
"image_button[9,5;1,1;mcl_skins_button.png;__mcl_skins;]" .. })
"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]"
end
-- For shortcuts -- For shortcuts
listrings = listrings .. listrings = listrings ..
@ -420,29 +449,16 @@ function mcl_inventory.set_creative_formspec(player)
"listring[current_player;main]" "listring[current_player;main]"
else else
-- Creative inventory slots -- Creative inventory slots
main_list = "list[detached:creative_" .. playername .. ";main;0,1.75;9,5;" .. tostring(start_i) .. "]" .. main_list = table.concat({
mcl_formspec.get_itemslot_bg(0, 1.75, 9, 5) .. mcl_formspec.get_itemslot_bg_v4(0.375, 0.875, 9, 5),
"list[detached:creative_" .. playername .. ";main;0.375,0.875;9,5;" .. tostring(start_i) .. "]",
-- Page buttons -- Page buttons
"label[9.0,5.5;" .. F(S("@1/@2", pagenum, pagemax)) .. "]" .. "label[11.65,5.6;" .. F(S("@1 / @2", pagenum, pagemax)) .. "]",
"image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]" .. "image_button[11.575,5.83;0.55,1.1;crafting_creative_prev.png;creative_prev;]",
"image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]" "image_button[12.075,5.83;0.55,1.1;crafting_creative_next.png;creative_next;]",
})
end end
local tab_icon = {
blocks = "mcl_core:brick_block",
deco = "mcl_flowers:peony",
redstone = "mesecons:redstone",
rail = "mcl_minecarts:golden_rail",
misc = "mcl_buckets:bucket_lava",
nix = "mcl_compass:compass",
food = "mcl_core:apple",
tools = "mcl_core:axe_iron",
combat = "mcl_core:sword_gold",
mobs = "mobs_mc:cow",
brew = "mcl_potions:dragon_breath",
matr = "mcl_core:stick",
inv = "mcl_chests:chest",
}
local function tab(current_tab, this_tab) local function tab(current_tab, this_tab)
local bg_img local bg_img
if current_tab == this_tab then if current_tab == this_tab then
@ -450,59 +466,66 @@ function mcl_inventory.set_creative_formspec(player)
else else
bg_img = "crafting_creative_inactive" .. hoch[this_tab] .. ".png" bg_img = "crafting_creative_inactive" .. hoch[this_tab] .. ".png"
end end
return "style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]" .. return table.concat({
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]" .. "style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" "image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
})
end end
local caption = "" local caption = ""
if name ~= "inv" and filtername[name] then if name ~= "inv" and filtername[name] then
caption = "label[0,1.2;" .. F(minetest.colorize("#313131", filtername[name])) .. "]" caption = "label[0.375,0.375;" .. F(minetest.colorize("#313131", filtername[name])) .. "]"
end end
local formspec = "size[10,9.3]" .. local formspec = table.concat({
"no_prepend[]" .. "formspec_version[6]",
mcl_vars.gui_nonbg .. mcl_vars.gui_bg_color .. "size[13,8.75]",
"background[-0.19,-0.25;10.5,9.87;" .. inv_bg .. "]" ..
"label[-5,-5;" .. name .. "]" .. "style_type[image;noclip=true]",
tab(name, "blocks") ..
"tooltip[blocks;" .. F(filtername["blocks"]) .. "]" .. -- Hotbar
tab(name, "deco") .. mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
"tooltip[deco;" .. F(filtername["deco"]) .. "]" .. "list[current_player;main;0.375,7.375;9,1;]",
tab(name, "redstone") ..
"tooltip[redstone;" .. F(filtername["redstone"]) .. "]" .. -- Trash
tab(name, "rail") .. mcl_formspec.get_itemslot_bg_v4(11.625, 7.375, 1, 1, mcl_formspec.itemslot_border_size,
"tooltip[rail;" .. F(filtername["rail"]) .. "]" .. "crafting_creative_trash.png"),
tab(name, "misc") .. "list[detached:trash;main;11.625,7.375;1,1;]",
"tooltip[misc;" .. F(filtername["misc"]) .. "]" ..
tab(name, "nix") .. main_list,
"tooltip[nix;" .. F(filtername["nix"]) .. "]" ..
caption .. caption,
"list[current_player;main;0,7;9,1;]" ..
mcl_formspec.get_itemslot_bg(0, 7, 9, 1) .. listrings,
main_list ..
tab(name, "food") .. tab(name, "blocks"),
"tooltip[food;" .. F(filtername["food"]) .. "]" .. tab(name, "deco"),
tab(name, "tools") .. tab(name, "redstone"),
"tooltip[tools;" .. F(filtername["tools"]) .. "]" .. tab(name, "rail"),
tab(name, "combat") .. tab(name, "misc"),
"tooltip[combat;" .. F(filtername["combat"]) .. "]" .. tab(name, "nix"),
tab(name, "mobs") ..
"tooltip[mobs;" .. F(filtername["mobs"]) .. "]" .. tab(name, "food"),
tab(name, "brew") .. tab(name, "tools"),
"tooltip[brew;" .. F(filtername["brew"]) .. "]" .. tab(name, "combat"),
tab(name, "matr") .. tab(name, "mobs"),
"tooltip[matr;" .. F(filtername["matr"]) .. "]" .. tab(name, "brew"),
tab(name, "inv") .. tab(name, "matr"),
"tooltip[inv;" .. F(filtername["inv"]) .. "]" .. tab(name, "inv"),
"list[detached:trash;main;9,7;1,1;]" .. })
mcl_formspec.get_itemslot_bg(9, 7, 1, 1) ..
"image[9,7;1,1;crafting_creative_trash.png]" ..
listrings
if name == "nix" then if name == "nix" then
formspec = formspec .. "field[5.3,1.34;4,0.75;search;;" .. minetest.formspec_escape(filter) .. "]" if filter == nil then
formspec = formspec .. "field_close_on_enter[search;false]" filter = ""
end
formspec = formspec .. table.concat({
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
"field_close_on_enter[search;false]",
"set_focus[search;true]",
})
end end
if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
player:set_inventory_formspec(formspec) player:set_inventory_formspec(formspec)
@ -629,7 +652,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
players[name].filter = "" players[name].filter = ""
end end
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9 * 5) + 1, inv_size, false, page, filter) mcl_inventory.set_creative_formspec(player)
end) end)
@ -655,39 +678,6 @@ if minetest.is_creative_enabled("") then
end end
end end
end end
mcl_inventory.update_inventory_formspec = function(player)
local page
local name = player:get_player_name()
if players[name].page then
page = players[name].page
else
page = "nix"
end
-- Figure out current scroll bar from formspec
--local formspec = player:get_inventory_formspec()
local start_i = players[name].start_i
local inv_size
if page == "nix" then
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. name })
inv_size = inv:get_size("main")
elseif page and page ~= "inv" then
inv_size = #(inventory_lists[page])
else
inv_size = 0
end
local filter = players[name].filter
if filter == nil then
filter = ""
end
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9 * 5) + 1, inv_size, false, page, filter)
end
end end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)