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Rename Moss Stone to Mossy Cobblestone

This commit is contained in:
Wuzzy 2019-12-11 04:23:26 +01:00
parent f91619cae1
commit 2e09febaae
8 changed files with 14 additions and 15 deletions

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@ -142,8 +142,7 @@ Lit Redstone Ore=Leuchtendes Redstoneerz
Magenta Stained Glass=Magenta Buntglas
Molten gold. It is used to craft armor, tools, and whatnot.=Geschmolzenes Gold. Es wird benutzt, um Rüstungen, Werkzeuge, und anderes herzustellen.
Molten iron. It is used to craft armor, tools, and whatnot.=Geschmolzenes Eisen. Es wird benutzt, um Rüstungen, Werkzeuge, und vieles mehr herzustellen.
Moss Stone=Moosstein
Mossy Cobblestone=Moosiges Kopfsteinpflaster
Mossy Stone Bricks=Moosige Steinziegel
Mycelium=Myzel
Mycelium is a type of dirt and the ideal soil for mushrooms. Unlike other dirt-type blocks, it can not be turned into farmland with a hoe. In light, mycelium slowly spreads over nearby dirt. Under an opaque block or a liquid, it eventually turns back into dirt.=Myzel ist eine Art Erde und der perfekte Nährboden für Pilze. Anders als bei anderen erdähnlichen Blöcken kann es mit einer Hacke nicht zu Ackerboden verwandelt werden. Im Licht wird sich Myzel langsam auf benachbarte Erde ausbreiten. Unter einem lichtundurchlässigen Block oder einer Flüssigkeit wird es sich früher oder später zurück zu Erde verwandeln.

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@ -142,7 +142,7 @@ Lit Redstone Ore=
Magenta Stained Glass=
Molten gold. It is used to craft armor, tools, and whatnot.=
Molten iron. It is used to craft armor, tools, and whatnot.=
Moss Stone=
Mossy Cobblestone=
Mossy Stone Bricks=
Mycelium=
Mycelium is a type of dirt and the ideal soil for mushrooms. Unlike other dirt-type blocks, it can not be turned into farmland with a hoe. In light, mycelium slowly spreads over nearby dirt. Under an opaque block or a liquid, it eventually turns back into dirt.=

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@ -672,7 +672,7 @@ minetest.register_node("mcl_core:cobble", {
})
minetest.register_node("mcl_core:mossycobble", {
description = S("Moss Stone"),
description = S("Mossy Cobblestone"),
_doc_items_longdesc = doc.sub.items.temp.build,
tiles = {"default_mossycobble.png"},
is_ground_content = false,

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@ -39,9 +39,9 @@ Double Diorite Slab=Doppeldioritplatte
Cobblestone Stairs=Kopfsteinpflastertreppe
Cobblestone Slab=Kopfsteinpflasterplatte
Double Cobblestone Slab=Doppelkopfsteinpflasterplatte
Moss Stone Stairs=Moossteintreppe
Moss Stone Slab=Moossteinplatte
Double Moss Stone Slab=Doppelmoossteinplatte
Mossy Cobblestone Slab=Moosige Kopfsteinpflasterplatte
Mossy Cobblestone Stairs=Moosige Kopfsteinpflastertreppe
Double Mossy Cobblestone Slab=Doppelte moosige Kopfsteinpflasterplatte
Brick Stairs=Ziegeltreppe
Brick Slab=Ziegelplatte
Double Brick Slab=Doppelziegelplatte
@ -98,4 +98,4 @@ Double Polished Diorite Slab=Doppelte polierte Dioritplatte
Polished Diorite Stairs=Polierte Diorittreppe
Mossy Stone Brick Stairs=Moosige Steinziegeltreppe
Mossy Stone Brick Slab=Moosige Steinziegelplatte
Double Mossy Stone Brick Slab=Doppelte Steinziegelplatte
Double Mossy Stone Brick Slab=Doppelte moosige Steinziegelplatte

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@ -39,9 +39,9 @@ Double Diorite Slab=
Cobblestone Stairs=
Cobblestone Slab=
Double Cobblestone Slab=
Moss Stone Stairs=
Moss Stone Slab=
Double Moss Stone Slab=
Mossy Cobblestone Stairs=
Mossy Cobblestone Slab=
Double Mossy Cobblestone Slab=
Brick Stairs=
Brick Slab=
Double Brick Slab=

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@ -45,7 +45,7 @@ mcl_stairs.register_stair_and_slab_simple("granite", "mcl_core:granite", S("Gran
mcl_stairs.register_stair_and_slab_simple("diorite", "mcl_core:diorite", S("Diorite Stairs"), S("Diorite Slab"), S("Double Diorite Slab"))
mcl_stairs.register_stair_and_slab_simple("cobble", "mcl_core:cobble", S("Cobblestone Stairs"), S("Cobblestone Slab"), S("Double Cobblestone Slab"))
mcl_stairs.register_stair_and_slab_simple("mossycobble", "mcl_core:mossycobble", S("Moss Stone Stairs"), S("Moss Stone Slab"), S("Double Moss Stone Slab"))
mcl_stairs.register_stair_and_slab_simple("mossycobble", "mcl_core:mossycobble", S("Mossy Cobblestone Stairs"), S("Mossy Cobblestone Slab"), S("Double Mossy Cobblestone Slab"))
mcl_stairs.register_stair_and_slab_simple("brick_block", "mcl_core:brick_block", S("Brick Stairs"), S("Brick Slab"), S("Double Brick Slab"))

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@ -2765,7 +2765,7 @@ local function register_decorations()
rotation = "0",
})
-- Moss stone boulder (3×3)
-- Mossy cobblestone boulder (3×3)
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},
@ -2785,7 +2785,7 @@ local function register_decorations()
flags = "place_center_x, place_center_z",
})
-- Small moss stone boulder (2×2)
-- Small mossy cobblestone boulder (2×2)
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:podzol", "mcl_core:dirt", "mcl_core:coarse_dirt"},

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@ -253,7 +253,7 @@ minetest.register_on_generated(function(minp, maxp)
local p_pos = area:index(tx, ty, tz)
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
-- Exceptions: cobblestone and moss stone so neighborings dungeons nicely connect to each other
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
local name = minetest.get_name_from_content_id(data[p_pos])
if name == "mcl_core:cobble" or name == "mcl_core:mossycobble" or minetest.registered_nodes[name].is_ground_content then
-- Floor