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Add cows and sheep to the list

This commit is contained in:
epCode 2022-06-08 18:39:48 -07:00
parent 1d4046beea
commit 2909de882a
6 changed files with 31 additions and 9 deletions

View File

@ -3674,30 +3674,34 @@ local mob_step = function(self, dtime)
end end
if self._locked_object then if self._locked_object then
local _locked_object_eye_height = 2
if self._locked_object:is_player() then
_locked_object_eye_height = self._locked_object:get_properties().eye_height
end
local self_rot = self.object:get_rotation() local self_rot = self.object:get_rotation()
local player_pos = self._locked_object:get_pos() local player_pos = self._locked_object:get_pos()
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.bone_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, self._locked_object:get_properties().eye_height, 0))) local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))--+self.head_yaw_offset local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))--+self.head_yaw_offset
local mob_pitch = math.deg(-dir_to_pitch(direction_player)) local mob_pitch = math.deg(-dir_to_pitch(direction_player))
if (mob_yaw < -60 or mob_yaw > 60) and not self.attack then if (mob_yaw < -60 or mob_yaw > 60) and not self.attack then
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9)) self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
elseif self.attack then elseif self.attack then
if self.head_yaw == "y" then if self.head_yaw == "y" then
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(mob_pitch, mob_yaw, 0)) self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, mob_yaw, 0))
elseif self.head_yaw == "z" then elseif self.head_yaw == "z" then
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(mob_pitch, 0, mob_yaw)) self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, 0, mob_yaw))
end end
else else
if self.head_yaw == "y" then if self.head_yaw == "y" then
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)) self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
elseif self.head_yaw == "z" then elseif self.head_yaw == "z" then
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3)) self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
end end
end end
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.multiply(oldr, 0.9)) self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
else else
self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,0), vector.new(0,0,0)) self.object:set_bone_position(self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(0,0,0))
end end
end end
@ -3944,8 +3948,10 @@ minetest.register_entity(name, {
head_swivel = def.head_swivel or nil, -- name of head bone head_swivel = def.head_swivel or nil, -- name of head bone
head_yaw_offset = def.head_yaw_offset or 0, -- name of head bone head_yaw_offset = def.head_yaw_offset or 0, -- name of head bone
bone_eye_height = def.bone_eye_height or 1.4, -- mob eye height bone_eye_height = def.bone_eye_height or 1.4, -- mob eye height
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- factor for staqring at players
curiosity = def.curiosity or 1, -- factor for staqring at players curiosity = def.curiosity or 1, -- factor for staqring at players
head_yaw = def.head_yaw or "y", -- factor for staqring at players head_yaw = def.head_yaw or "y", -- factor for staqring at players
horrizonatal_head_height = def.horrizonatal_head_height or 0, -- factor for staqring at players
stepheight = def.stepheight or 0.6, stepheight = def.stepheight or 0.6,
name = name, name = name,
description = def.description, description = def.description,

View File

@ -28,6 +28,7 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
--EXPERIMENTAL --EXPERIMENTAL
head_swivel = "Head_Control", head_swivel = "Head_Control",
bone_eye_height = 1.8, bone_eye_height = 1.8,
head_eye_height = 1.5,
curiosity = 10, curiosity = 10,
head_yaw="z", head_yaw="z",
------------------------------- -------------------------------

View File

@ -17,6 +17,14 @@ local cow_def = {
"mobs_mc_cow.png", "mobs_mc_cow.png",
"blank.png", "blank.png",
}, }, }, },
--EXPERIMENTAL
head_swivel = "Head_Control",
bone_eye_height = 3.4,
head_eye_height = 1.1,
horrizonatal_head_height=-.7,
curiosity = 2,
head_yaw="z",
-------------------------------
visual_size = {x=2.8, y=2.8}, visual_size = {x=2.8, y=2.8},
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1, walk_velocity = 1,

View File

@ -61,7 +61,14 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
xp_min = 1, xp_min = 1,
xp_max = 3, xp_max = 3,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45}, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
--EXPERIMENTAL
head_swivel = "Head_Control",
bone_eye_height = 3.3,
head_eye_height = 1.1,
horrizonatal_head_height=-.7,
curiosity = 6,
head_yaw="z",
-------------------------------
visual = "mesh", visual = "mesh",
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
mesh = "mobs_mc_sheepfur.b3d", mesh = "mobs_mc_sheepfur.b3d",