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Make structure spawning respect caps

This commit is contained in:
cora 2022-10-29 00:43:15 +02:00
parent 77bdce5cea
commit 27a434641d
1 changed files with 11 additions and 6 deletions

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@ -6,9 +6,12 @@ if disabled_structures then disabled_structures = disabled_structures:split(",")
else disabled_structures = {} end else disabled_structures = {} end
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false) local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
local mob_cap_player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75
local logging = minetest.settings:get_bool("mcl_logging_structures",true) local logging = minetest.settings:get_bool("mcl_logging_structures",true)
local mg_name = minetest.get_mapgen_setting("mg_name")
local rotations = { local rotations = {
"0", "0",
"90", "90",
@ -191,7 +194,7 @@ local function foundation(ground_p1,ground_p2,pos,sidelen)
local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name local node_top = "mcl_core:dirt_with_grass" or minetest.get_node(ground_p1).name
local node_dust = nil local node_dust = nil
if minetest.get_mapgen_setting("mg_name") ~= "v6" then if mg_name ~= "v6" then
local b = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)] local b = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
--minetest.log(dump(b.node_top)) --minetest.log(dump(b.node_top))
if b then if b then
@ -238,7 +241,7 @@ function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n)
end end
end end
function mcl_structures.place_structure(pos, def, pr, blockseed) function mcl_structures.place_structure(pos, def, pr, blockseed, rot)
if not def then return end if not def then return end
if not rot then rot = "random" end if not rot then rot = "random" end
local log_enabled = logging and not def.terrain_feature local log_enabled = logging and not def.terrain_feature
@ -365,17 +368,19 @@ end
local structure_spawns = {} local structure_spawns = {}
function mcl_structures.register_structure_spawn(def) function mcl_structures.register_structure_spawn(def)
--name,y_min,y_max,spawnon,biomes --name,y_min,y_max,spawnon,biomes,chance,interval,limit
minetest.register_abm({ minetest.register_abm({
label = "Spawn "..def.name, label = "Spawn "..def.name,
nodenames = def.spawnon, nodenames = def.spawnon,
min_y = def.y_min or -31000, min_y = def.y_min or -31000,
max_y = def.y_max or 31000, max_y = def.y_max or 31000,
interval = 15, interval = def.interval or 60,
chance = 3, chance = def.chance or 5,
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
local limit = def.limit or 7
if active_object_count > limit then return end
if active_object_count_wider > mob_cap_player then return end
local p = vector.offset(pos,0,1,0) local p = vector.offset(pos,0,1,0)
if active_object_count > 7 then return end
if minetest.get_node(p).name ~= "air" then return end if minetest.get_node(p).name ~= "air" then return end
if minetest.get_meta(pos):get_string("spawnblock") == "" then return end if minetest.get_meta(pos):get_string("spawnblock") == "" then return end
if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then if mg_name ~= "v6" and mg_name ~= "singlenode" and def.biomes then