forked from VoxeLibre/VoxeLibre
replace algorithmic fungus gen by schematic
it was always the same anyways (except for the shroomlight)
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@ -1,10 +1,17 @@
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local S = minetest.get_translator("mcl_crimson")
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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-- Warped and Crimson fungus
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-- by debiankaios
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-- adapted for mcl2 by cora
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-- Warped fungus
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local function generate_warped_tree(pos)
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-- Crimson fungus
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minetest.place_schematic(vector.offset(pos,-2,0,-2),modpath.."/schematics/warped_mushroom.mts")
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--Functions and Biomes
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end
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-- WARNING: The most comments are in german. Please Translate with an translater if you don't speak good german
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function generate_crimson_tree(pos)
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minetest.place_schematic(vector.offset(pos,-2,0,-2),modpath.."/schematics/crimson_mushroom.mts")
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end
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minetest.register_node("mcl_crimson:warped_fungus", {
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minetest.register_node("mcl_crimson:warped_fungus", {
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description = S("Warped Fungus Mushroom"),
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description = S("Warped Fungus Mushroom"),
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@ -547,164 +554,6 @@ minetest.register_abm({
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end
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end
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})
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})
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local function generate_warped_tree(pos)
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local breakgrow = false
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local breakgrow2 = false
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-- Baumgenerator
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-- erste und zweite Etage
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for x = pos.x - 2,pos.x + 2 do
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for y = pos.y + 3, pos.y + 4 do
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for z = pos.z - 2, pos.z + 2 do
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if not (minetest.get_node(vector.new(x, y, z)).name == "air") then breakgrow = true end
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end
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end
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end
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-- dritte und vierte Etage
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for x = pos.x - 1,pos.x + 1 do
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for y = pos.y + 5, pos.y + 6 do
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for z = pos.z - 1, pos.z + 1 do
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if not (minetest.get_node(vector.new(x, y, z)).name == "air") then breakgrow = true end
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end
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end
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end
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-- fünfte Etage
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if not (minetest.get_node({x = pos.x, y = pos.y + 7, z = pos.z}).name == "air") then breakgrow = true end
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-- Holz
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if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_crimson:warped_fungus") then breakgrow = true end
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for y = pos.y + 1, pos.y + 4 do
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if not (minetest.get_node({x = pos.x, y = y, z = pos.z}).name == "air") then breakgrow = true end
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--print(minetest.get_node({x = pos.x, y = y, z = pos.z}).name)
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end
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if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_crimson:warped_fungus") then breakgrow2 = true end
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--print(tostring(breakgrow))
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if breakgrow == false then
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-- Warzen
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-- erste und zweite Etage
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for x = pos.x - 2,pos.x + 2 do
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for y = pos.y + 3, pos.y + 4 do
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for z = pos.z - 2, pos.z + 2 do
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minetest.set_node(vector.new(x, y, z), { name = "mcl_crimson:warped_wart_block" })
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end
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end
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end
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-- dritte und vierte Etage
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for x = pos.x - 1,pos.x + 1 do
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for y = pos.y + 5, pos.y + 6 do
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for z = pos.z - 1, pos.z + 1 do
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minetest.set_node(vector.new(x, y, z), { name = "mcl_crimson:warped_wart_block" })
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end
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end
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end
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-- fünfte Etage
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minetest.set_node({x = pos.x, y = pos.y + 7, z = pos.z}, { name = "mcl_crimson:warped_wart_block" })
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-- Pilzlich
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local randomgenerate = math.random(1, 2)
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if randomgenerate == 1 then
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local randomx = math.random(-2, 2)
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local randomz = math.random(-2, 2)
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minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_crimson:shroomlight" })
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end
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local randomgenerate = math.random(1, 8)
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if randomgenerate == 4 then
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local randomx = math.random(-2, 2)
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local randomz = math.random(-2, 2)
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minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_crimson:shroomlight" })
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end
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-- Holz
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for y = pos.y, pos.y + 4 do
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minetest.set_node({x = pos.x, y = y, z = pos.z}, { name = "mcl_crimson:warped_hyphae" })
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--print("Placed at " .. x .. " " .. y .. " " .. z)
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end
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else
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if breakgrow2 == false then minetest.set_node(pos, { name = "mcl_crimson:warped_fungus" }) end
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end
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end
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function generate_crimson_tree(pos)
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local breakgrow = false
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local breakgrow2 = false
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-- Baumgenerator
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-- erste und zweite Etage
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for x = pos.x - 2,pos.x + 2 do
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for y = pos.y + 3, pos.y + 4 do
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for z = pos.z - 2, pos.z + 2 do
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if not (minetest.get_node(vector.new(x, y, z)).name == "air") then breakgrow = true end
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end
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end
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end
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-- dritte und vierte Etage
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for x = pos.x - 1,pos.x + 1 do
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for y = pos.y + 5, pos.y + 6 do
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for z = pos.z - 1, pos.z + 1 do
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if not (minetest.get_node(vector.new(x, y, z)).name == "air") then breakgrow = true end
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end
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end
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end
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-- fünfte Etage
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if not (minetest.get_node({x = pos.x, y = pos.y + 7, z = pos.z}).name == "air") then breakgrow = true end
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-- Holz
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if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_crimson:crimson_fungus") then breakgrow = true end
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for y = pos.y + 1, pos.y + 4 do
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if not (minetest.get_node({x = pos.x, y = y, z = pos.z}).name == "air") then breakgrow = true end
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--print(minetest.get_node({x = pos.x, y = y, z = pos.z}).name)
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end
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if not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "air") and not (minetest.get_node({x = pos.x, y = pos.y, z = pos.z}).name == "mcl_crimson:crimson_fungus") then breakgrow2 = true end
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--print(tostring(breakgrow))
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if breakgrow == false then
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-- Warzen
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-- erste und zweite Etage
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for x = pos.x - 2,pos.x + 2 do
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for y = pos.y + 3, pos.y + 4 do
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for z = pos.z - 2, pos.z + 2 do
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minetest.set_node({x = x, y = y, z = z}, { name = "mcl_nether:nether_wart_block" })
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end
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end
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end
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-- dritte und vierte Etage
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for x = pos.x - 1,pos.x + 1 do
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for y = pos.y + 5, pos.y + 6 do
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for z = pos.z - 1, pos.z + 1 do
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minetest.set_node({x = x, y = y, z = z}, { name = "mcl_nether:nether_wart_block" })
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end
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end
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end
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-- fünfte Etage
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minetest.set_node({x = pos.x, y = pos.y + 7, z = pos.z}, { name = "mcl_nether:nether_wart_block" })
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-- Pilzlich
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local randomgenerate = math.random(1, 2)
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if randomgenerate == 1 then
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local randomx = math.random(-2, 2)
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local randomz = math.random(-2, 2)
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minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_crimson:shroomlight" })
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end
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local randomgenerate = math.random(1, 8)
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if randomgenerate == 4 then
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local randomx = math.random(-2, 2)
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local randomz = math.random(-2, 2)
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minetest.set_node({x = pos.x + randomx, y = pos.y + 3, z = pos.z + randomz}, { name = "mcl_crimson:shroomlight" })
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end
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-- Holz
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for y = pos.y, pos.y + 4 do
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minetest.set_node({x = pos.x, y = y, z = pos.z}, { name = "mcl_crimson:crimson_hyphae" })
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--print("Placed at " .. x .. " " .. y .. " " .. z)
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end
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else
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if breakgrow2 == false then minetest.set_node(pos, { name = "mcl_crimson:crimson_fungus" }) end
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end
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end
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--[[
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--[[
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FIXME: Biomes are to rare
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FIXME: Biomes are to rare
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