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Fix stupid mob spawn height

This commit is contained in:
Wuzzy 2019-02-05 19:24:02 +01:00
parent cfd5615548
commit 1c35828fa2
1 changed files with 3 additions and 2 deletions

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@ -3289,8 +3289,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
end
end
-- spawn mob with half of its height above ground
pos.y = pos.y + ((ent.collisionbox[2] - ent.collisionbox[5]) / 2)
-- spawn mob 1/2 node above ground
pos.y = pos.y + 0.5
-- tweak X/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end