1
0
Fork 0

A few more wither fixes

This commit is contained in:
the-real-herowl 2023-08-23 06:12:18 +02:00 committed by the-real-herowl
parent df17688b7d
commit 17c8f220e6
5 changed files with 85 additions and 44 deletions

View File

@ -384,7 +384,8 @@ function mob_class:monster_attack()
-- find specific mob to attack, failing that attack player/npc/animal -- find specific mob to attack, failing that attack player/npc/animal
if specific_attack(self.specific_attack, name) if specific_attack(self.specific_attack, name)
and (type == "player" or ( type == "npc" and self.attack_npcs ) and (type == "player" or ( type == "npc" and self.attack_npcs )
or (type == "animal" and self.attack_animals == true)) then or (type == "animal" and self.attack_animals == true)
or (self.extra_hostile and not self.attack_exception(player))) then
p = player:get_pos() p = player:get_pos()
sp = s sp = s

View File

@ -317,6 +317,8 @@ function mcl_mobs.register_mob(name, def)
is_boss = def.is_boss, is_boss = def.is_boss,
dealt_effect = def.dealt_effect, dealt_effect = def.dealt_effect,
on_lightning_strike = def.on_lightning_strike, on_lightning_strike = def.on_lightning_strike,
extra_hostile = def.extra_hostile,
attack_exception = def.attack_exception or function(p) return false end,
_spawner = def._spawner, _spawner = def._spawner,
} }
@ -352,7 +354,7 @@ function mcl_mobs.register_arrow(name, def)
_lifetime = def._lifetime or 150, _lifetime = def._lifetime or 150,
owner_id = def.owner_id, owner_id = def.owner_id,
rotate = def.rotate, rotate = def.rotate,
on_punch = function(self) on_punch = def.on_punch or function(self)
local vel = self.object:get_velocity() local vel = self.object:get_velocity()
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1}) self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
end, end,

View File

@ -5,6 +5,9 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local follow_spawner = minetest.settings:get_bool("wither_follow_spawner") == true
local w_strafes = minetest.settings:get_bool("wither_strafes") ~= false
local anti_troll = minetest.settings:get_bool("wither_anti_troll_measures") ~= false
local function atan(x) local function atan(x)
if not x or x ~= x then if not x or x ~= x then
@ -39,12 +42,11 @@ mcl_mobs.register_mob("mobs_mc:wither", {
{"mobs_mc_wither.png"}, {"mobs_mc_wither.png"},
}, },
visual_size = {x=4, y=4}, visual_size = {x=4, y=4},
makes_footstep_sound = true,
view_range = 50, view_range = 50,
fear_height = 4, fear_height = 4,
walk_velocity = 2, walk_velocity = 2,
run_velocity = 4, run_velocity = 4,
strafes = true, strafes = w_strafes,
sounds = { sounds = {
shoot_attack = "mobs_mc_ender_dragon_shoot", shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack", attack = "mobs_mc_ender_dragon_attack",
@ -55,9 +57,8 @@ mcl_mobs.register_mob("mobs_mc:wither", {
jump_height = 10, jump_height = 10,
fly = true, fly = true,
makes_footstep_sound = false, makes_footstep_sound = false,
dogshoot_switch = 1, dogshoot_switch = 1, -- unused
dogshoot_count_max = 1, dogshoot_count_max = 1, -- unused
attack_animals = true,
can_despawn = false, can_despawn = false,
drops = { drops = {
{name = "mcl_mobitems:nether_star", {name = "mcl_mobitems:nether_star",
@ -82,6 +83,14 @@ mcl_mobs.register_mob("mobs_mc:wither", {
}, },
harmed_by_heal = true, harmed_by_heal = true,
is_boss = true, is_boss = true,
extra_hostile = true,
attack_exception = function(p)
local ent = p:get_luaentity()
if not ent then return false end
if not ent.is_mob or ent.harmed_by_heal or string.find(ent.name, "ghast") then return true
else return false end
end,
do_custom = function(self, dtime) do_custom = function(self, dtime)
if self._spawning then if self._spawning then
if not self._spw_max then self._spw_max = self._spawning end if not self._spw_max then self._spw_max = self._spawning end
@ -123,16 +132,17 @@ mcl_mobs.register_mob("mobs_mc:wither", {
if self._custom_timer > 1 then if self._custom_timer > 1 then
self.health = math.min(self.health + 1, self.hp_max) self.health = math.min(self.health + 1, self.hp_max)
self._custom_timer = self._custom_timer - 1 self._custom_timer = self._custom_timer - 1
self._xplded_lately = false
end end
if self._spawner then if anti_troll and self._spawner then
local spawner = minetest.get_player_by_name(self._spawner) local spawner = minetest.get_player_by_name(self._spawner)
if spawner then if spawner then
self._death_timer = 0 self._death_timer = 0
local pos = self.object:get_pos() local pos = self.object:get_pos()
local spw = spawner:get_pos() local spw = spawner:get_pos()
local dist = vector.distance(pos, spw) local dist = vector.distance(pos, spw)
if dist > 60 then -- teleport to the player who spawned the wither TODO add a setting to disable this if dist > 60 and follow_spawner then -- teleport to the player who spawned the wither
local R = 10 local R = 10
pos.x = spw.x + math.random(-R, R) pos.x = spw.x + math.random(-R, R)
pos.y = spw.y + math.random(-R, R) pos.y = spw.y + math.random(-R, R)
@ -155,6 +165,26 @@ mcl_mobs.register_mob("mobs_mc:wither", {
elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1 elseif dim == "nether" then mobs_mc.wither_count_nether = mobs_mc.wither_count_nether + 1
elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end elseif dim == "end" then mobs_mc.wither_count_end = mobs_mc.wither_count_end + 1 end
if anti_troll then
local INDESTRUCT_BLASTRES = 1000000
local head_pos = vector.offset(self.object:get_pos(),0,self.collisionbox[5],0)
local subh_pos = vector.offset(head_pos,0,-1,0)
local head_node = minetest.get_node(head_pos).name
local subh_node = minetest.get_node(subh_pos).name
local hnodef = minetest.registered_nodes[head_node]
local subhnodef = minetest.registered_nodes[subh_node]
if hnodef and subhnodef and (hnodef.walkable or subhnodef.walkable) and not self._xplded_lately then
if mobs_griefing and not minetest.is_protected(head_pos, "") and hnodef._mcl_blast_resistance < INDESTRUCT_BLASTRES then
local hp = self.health
mcl_explosions.explode(head_pos, 5, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
self._xplded_lately = true
self.health = hp
else
self.object:set_pos(vector.offset(head_pos,0,10,0))
end
end
end
local rand_factor local rand_factor
if self.health < (self.hp_max / 2) then if self.health < (self.hp_max / 2) then
self.base_texture = "mobs_mc_wither_half_health.png" self.base_texture = "mobs_mc_wither_half_health.png"
@ -255,8 +285,6 @@ mcl_mobs.register_mob("mobs_mc:wither", {
local rand_pos = math.random(1,3) local rand_pos = math.random(1,3)
if rand_pos == 1 then m = sr if rand_pos == 1 then m = sr
elseif rand_pos == 2 then m = sl end elseif rand_pos == 2 then m = sl end
-- TODO multiple targets at once?
-- TODO targeting most mobs when no players can be seen/in addition to players
if self.shoot_interval if self.shoot_interval
and self.timer > self.shoot_interval and self.timer > self.shoot_interval
@ -332,6 +360,17 @@ mcl_mobs.register_mob("mobs_mc:wither", {
}) })
local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" } local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
local function spawn_wither_rose(obj)
local n = minetest.find_node_near(obj:get_pos(),2,wither_rose_soil)
if n then
local p = vector.offset(n,0,1,0)
if minetest.get_node(p).name == "air" then
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
minetest.add_item(p,"mcl_flowers:wither_rose")
end
end
end
end
mcl_mobs.register_arrow("mobs_mc:wither_skull", { mcl_mobs.register_arrow("mobs_mc:wither_skull", {
visual = "cube", visual = "cube",
@ -347,41 +386,37 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
velocity = 7, velocity = 7,
rotate = 90, rotate = 90,
_lifetime = 350, _lifetime = 350,
on_punch = function(self) end,
-- direct hit -- direct hit
hit_player = function(self, player) hit_player = function(self, player)
local pos = self.object:get_pos()
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 8}, damage_groups = {fleshy = 8},
}, nil) }, nil)
mcl_mobs.effect_functions["withering"](player, 0.5, 10) mcl_mobs.mob_class.boom(self, pos, 1)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1) if player:get_hp() <= 0 then
local shooter = self._shooter:get_luaentity() local shooter = self._shooter:get_luaentity()
if player:get_hp() <= 0 and shooter then if shooter then shooter.health = shooter.health + 5 end
shooter.health = shooter.health + 5 spawn_wither_rose(player)
end end
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
local pos = self.object:get_pos()
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 8}, damage_groups = {fleshy = 8},
}, nil) }, nil)
mcl_mobs.effect_functions["withering"](mob, 0.5, 10) mcl_mobs.mob_class.boom(self, pos, 1)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
local l = mob:get_luaentity() local l = mob:get_luaentity()
if l and l.health - 8 <= 0 then if l and l.health - 8 <= 0 then
local shooter = self._shooter:get_luaentity() local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end if shooter then shooter.health = shooter.health + 5 end
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil) spawn_wither_rose(mob)
if n then
local p = vector.offset(n,0,1,0)
if minetest.get_node(p).name == "air" then
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
minetest.add_item(p,"mcl_flowers:wither_rose")
end
end
end
end end
end, end,
@ -404,33 +439,35 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
velocity = 4, velocity = 4,
rotate = 90, rotate = 90,
_lifetime = 500, _lifetime = 500,
on_punch = function(self) end,
-- direct hit -- direct hit
hit_player = function(self, player) hit_player = function(self, player)
local pos = self.object:get_pos()
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 12}, damage_groups = {fleshy = 12},
}, nil) }, nil)
mcl_mobs.effect_functions["withering"](player, 0.5, 10)
local pos = self.object:get_pos()
if mobs_griefing and not minetest.is_protected(pos, "") then if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object) mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
else else
mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
end end
if player:get_hp() <= 0 then
local shooter = self._shooter:get_luaentity() local shooter = self._shooter:get_luaentity()
if player:get_hp() <= 0 and shooter then if shooter then shooter.health = shooter.health + 5 end
shooter.health = shooter.health + 5 spawn_wither_rose(player)
end end
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
local pos = self.object:get_pos()
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 12}, damage_groups = {fleshy = 12},
}, nil) }, nil)
mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
local pos = self.object:get_pos()
if mobs_griefing and not minetest.is_protected(pos, "") then if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object) mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
else else
@ -440,15 +477,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
if l and l.health - 8 <= 0 then if l and l.health - 8 <= 0 then
local shooter = self._shooter:get_luaentity() local shooter = self._shooter:get_luaentity()
if shooter then shooter.health = shooter.health + 5 end if shooter then shooter.health = shooter.health + 5 end
local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil) spawn_wither_rose(mob)
if n then
local p = vector.offset(n,0,1,0)
if minetest.get_node(p).name == "air" then
if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
minetest.add_item(p,"mcl_flowers:wither_rose")
end
end
end
end end
end, end,

View File

@ -541,7 +541,7 @@ function mcl_potions._load_player_effects(player)
end end
if minetest.deserialize(meta:get_string("_is_withering")) then if minetest.deserialize(meta:get_string("_is_withering")) then
EF.withering[player] = minetest:deserialize(meta:get_string("_is_withering")) EF.withering[player] = minetest.deserialize(meta:get_string("_is_withering"))
end end
end end

View File

@ -175,6 +175,15 @@ wither_cap_nether (Wither cap nether) int 10 0 2048
#Maximum amount of wither bosses on the loaded mapchunks in the end that allows spawning withers in the end (default:5) #Maximum amount of wither bosses on the loaded mapchunks in the end that allows spawning withers in the end (default:5)
wither_cap_end (Wither cap end) int 5 0 2048 wither_cap_end (Wither cap end) int 5 0 2048
#Should wither follow the player who spawned him around
wither_follow_spawner (Wither following his spawner) bool false
#Should wither strafe while in combat
wither_strafes (Wither strafes) bool true
#Wither anti-troll measures (escaping when stuck in a block, despawning when spawner goes offline, teleporting after the spawner). When this is OFF, wither_follow_spawner has no effect.
wither_anti_troll_measures (Wither anti-troll measures) bool true
#Display mob icons in inventory instead of mc-like spawn eggs #Display mob icons in inventory instead of mc-like spawn eggs
mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false mcl_old_spawn_icons (Old spawn icons instead of eggs) bool false