diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 902eb12cc..8a9771e46 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -282,18 +282,27 @@ minetest.register_globalstep(function(dtime) if elytra.active then mcl_player.player_set_animation(player, "fly") - local max_speed = 10000 + local slowdown_mult = 0.7 -- amount of vel to take + local max_speed = 1000 local direction = player:get_look_dir() - -- local vel = player:get_velocity() - local speed_mult = clamp(elytra.speed - direction.y * dtime, -max_speed, max_speed) + local v = player:get_velocity() + local speed_mult = clamp(elytra.speed - direction.y * 30 * dtime, -max_speed, max_speed) + speed_mult = speed_mult - slowdown_mult * speed_mult * dtime -- slow down + speed_mult = math.max(speed_mult, -1) elytra.speed = speed_mult vel = direction - vel = vector.multiply(vel, speed_mult*100) - vel = { - x = clamp(vel.x, -max_speed, max_speed), - y = clamp(vel.y, -max_speed, max_speed), - z = clamp(vel.z, -max_speed, max_speed)} - player:set_velocity(vel) + vel = vector.multiply(vel, speed_mult) + -- vel = { + -- x = clamp(vel.x, -max_speed, max_speed), + -- y = clamp(vel.y, -max_speed, max_speed), + -- z = clamp(vel.z, -max_speed, max_speed)} + + -- slow the player down so less spongy movement by applying half the inverse vel + -- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken + v = vector.multiply(v, -0.3) + player:add_velocity(v) + vel.y = vel.y - (100 / math.max(speed_mult, 1)) * dtime + player:add_velocity(vel) playerphysics.add_physics_factor(player, "gravity", "mcl_playerplus:elytra", 0.1) if elytra.rocketing > 0 then