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remove unnecessary minetest.get_node

This commit is contained in:
chmodsayshello 2022-07-31 12:00:44 +00:00 committed by cora
parent ca77ffe1c7
commit 1462c39092
1 changed files with 1 additions and 2 deletions

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@ -157,9 +157,8 @@ local function globalstep_function(pos,player)
if meta:get_int("effect_level") == 2 and power_level < 4 then if meta:get_int("effect_level") == 2 and power_level < 4 then
return return
else else
local colorblock = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
local obstructed = false local obstructed = false
for y=pos.y+1, pos.y+170 do for y=pos.y+1, pos.y+175 do
local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name
if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air