diff --git a/mods/CORE/mcl_util/init.lua b/mods/CORE/mcl_util/init.lua index b6c0956cd..5e35d8b85 100644 --- a/mods/CORE/mcl_util/init.lua +++ b/mods/CORE/mcl_util/init.lua @@ -545,26 +545,19 @@ function mcl_util.deal_damage(target, damage, mcl_reason) if luaentity then if luaentity.deal_damage then luaentity:deal_damage(damage, mcl_reason or {type = "generic"}) - return - elseif luaentity.is_mob then - -- local puncher = mcl_reason and mcl_reason.direct or target - -- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage) - if luaentity.health > 0 then - luaentity.health = luaentity.health - damage - end - return + else + local puncher = mcl_reason and mcl_reason.direct or target + local puncher_pos = puncher:get_pos() + local target_pos = target:get_pos() + if not puncher_pos or not target_pos then return end + target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher_pos, target_pos), damage) end - end + else -- Player + local hp = target:get_hp() - local is_immortal = target:get_armor_groups().immortal or 0 - if is_immortal>0 then - return - end - - local hp = target:get_hp() - - if hp > 0 then - target:set_hp(hp - damage, {_mcl_reason = mcl_reason}) + if hp > 0 then + target:set_hp(hp - damage, {_mcl_reason = mcl_reason}) + end end end