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Add vertical blend for *_ocean biomes

This commit is contained in:
Wuzzy 2019-03-11 14:22:05 +01:00
parent 256dc9e1b5
commit 0b9e25fd9a
1 changed files with 28 additions and 19 deletions

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@ -193,7 +193,7 @@ local function register_biomes()
depth_filler = 2,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = -3,
y_min = -4,
y_max = 0,
humidity_point = 58,
heat_point = 8,
@ -207,9 +207,10 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -4,
y_max = -5,
humidity_point = 58,
heat_point = 8,
vertical_blend = 1,
})
-- Mega Taiga
@ -291,7 +292,7 @@ local function register_biomes()
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 4,
y_min = -3,
y_min = -4,
y_max = 3,
humidity_point = 10,
heat_point = 45,
@ -305,7 +306,8 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 4,
y_min = OCEAN_MIN,
y_max = -4,
y_max = -5,
vertical_blend = 1,
humidity_point = 10,
heat_point = 45,
})
@ -391,7 +393,7 @@ local function register_biomes()
name = "StoneBeach",
node_riverbed = "mcl_core:sand",
depth_riverbed = 1,
y_min = -6,
y_min = -7,
y_max = mcl_vars.mg_overworld_max,
humidity_point = 0,
heat_point = 8,
@ -404,7 +406,8 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 1,
y_min = OCEAN_MIN,
y_max = -7,
y_max = -8,
vertical_blend = 2,
humidity_point = 0,
heat_point = 8,
})
@ -770,7 +773,7 @@ local function register_biomes()
node_riverbed = "mcl_core:redsand",
depth_riverbed = 1,
node_stone = "mcl_colorblocks:hardened_clay_orange",
y_min = -3,
y_min = -4,
y_max = 10,
humidity_point = 0,
heat_point = 100,
@ -784,7 +787,8 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -4,
y_max = -5,
vertical_blend = 1,
humidity_point = 0,
heat_point = 100,
})
@ -833,7 +837,7 @@ local function register_biomes()
node_riverbed = "mcl_core:redsand",
depth_riverbed = 1,
node_stone = "mcl_colorblocks:hardened_clay_orange",
y_min = -3,
y_min = -5,
y_max = 10,
humidity_point = 0,
heat_point = 60,
@ -847,7 +851,8 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -4,
y_max = -6,
vertical_blend = 1,
humidity_point = 0,
heat_point = 60,
})
@ -895,8 +900,8 @@ local function register_biomes()
node_riverbed = "mcl_core:redsand",
depth_riverbed = 2,
node_stone = "mcl_colorblocks:hardened_clay_orange",
-- sand has wider reach than in other mesa biomes
y_min = -4,
-- red sand has wider reach than in other mesa biomes
y_min = -7,
y_max = 11,
humidity_point = -4,
heat_point = 80,
@ -911,7 +916,8 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 3,
y_min = OCEAN_MIN,
y_max = -3,
y_max = -8,
vertical_blend = 2,
humidity_point = -4,
heat_point = 80,
})
@ -1010,7 +1016,7 @@ local function register_biomes()
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = -1,
y_min = -2,
y_max = 0,
humidity_point = 88,
heat_point = 81,
@ -1024,7 +1030,8 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -2,
y_max = -3,
vertical_blend = 1,
humidity_point = 88,
heat_point = 81,
})
@ -1052,7 +1059,7 @@ local function register_biomes()
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = -1,
y_min = -2,
y_max = 0,
humidity_point = 92,
heat_point = 81,
@ -1066,7 +1073,8 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -2,
y_max = -3,
vertical_blend = 1,
humidity_point = 92,
heat_point = 81,
})
@ -1153,7 +1161,7 @@ local function register_biomes()
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = -4,
y_min = -5,
y_max = 0,
humidity_point = 90,
heat_point = 50,
@ -1167,7 +1175,8 @@ local function register_biomes()
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -5,
y_max = -6,
vertical_blend = 1,
humidity_point = 90,
heat_point = 50,
})