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structure-spawning: make water spawns possible

This commit is contained in:
cora 2022-11-05 00:55:17 +01:00
parent 4ceecffc8b
commit 04cb919f2b
1 changed files with 12 additions and 2 deletions

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@ -227,9 +227,19 @@ local function process_queue()
minetest.after(0.5,process_queue) minetest.after(0.5,process_queue)
end end
function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n) function mcl_structures.spawn_mobs(mob,spawnon,p1,p2,pr,n,water)
n = n or 1 n = n or 1
local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon) local sp = {}
if water then
local nn = minetest.find_nodes_in_area(p1,p2,spawnon)
for k,v in pairs(nn) do
if minetest.get_item_group(minetest.get_node(vector.offset(v,0,1,0)).name,"water") > 0 then
table.insert(sp,v)
end
end
else
sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
end
table.shuffle(sp) table.shuffle(sp)
for i,node in pairs(sp) do for i,node in pairs(sp) do
if not peaceful and i <= n then if not peaceful and i <= n then