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remove unuseful code

This commit is contained in:
AFCMS 2021-03-26 17:39:25 +01:00
parent 88fc515cff
commit 041300cde4
1 changed files with 0 additions and 40 deletions

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@ -87,46 +87,6 @@ local deal_falling_damage = function(self, dtime)
end end
end end
end end
--[[ for _,v in ipairs(objs) do
local hp = v:get_hp()
if v:is_player() and hp ~= 0 then
if not self._hit_players then
self._hit_players = {}
end
local name = v:get_player_name()
local hit = false
for _,v in ipairs(self._hit_players) do
if name == v then
hit = true
end
end
if not hit then
table.insert(self._hit_players, name)
local way = self._startpos.y - pos.y
local damage = (way - 1) * 2
damage = math.min(40, math.max(0, damage))
if damage >= 1 then
hp = hp - damage
if hp < 0 then
hp = 0
end
if v:is_player() then
-- TODO: Reduce damage if wearing a helmet
local msg
if minetest.get_item_group(self.node.name, "anvil") ~= 0 then
msg = S("@1 was smashed by a falling anvil.", v:get_player_name())
else
msg = S("@1 was smashed by a falling block.", v:get_player_name())
end
if dmes then
mcl_death_messages.player_damage(v, msg)
end
end
v:set_hp(hp, { type = "punch", from = "mod" })
end
end
end
end ]]
end end
minetest.register_entity(":__builtin:falling_node", { minetest.register_entity(":__builtin:falling_node", {