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Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn.

This commit is contained in:
ancientmarinerdev 2023-01-26 15:42:27 +00:00 committed by Gitea
parent a2f9ea81cc
commit 0267ad2f31
1 changed files with 9 additions and 7 deletions

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@ -26,6 +26,7 @@ local table_copy = table.copy
local table_remove = table.remove local table_remove = table.remove
local pairs = pairs local pairs = pairs
-- TODO Set logger to false as default
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", true) local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_spawning", true)
local function mcl_log (message) local function mcl_log (message)
if LOGGING_ON then if LOGGING_ON then
@ -841,7 +842,6 @@ if mobs_spawn then
local cap_space_wide, cap_space_close = mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide) local cap_space_wide, cap_space_close = mob_cap_space (pos, mob_type, mob_counts_close, mob_counts_wide)
--TODO cap check before or after spawn check - cap_space > 0 and
if cap_space_close > 0 and cap_space_wide > 0 and spawn_check(spawning_position,mob_def) then if cap_space_close > 0 and cap_space_wide > 0 and spawn_check(spawning_position,mob_def) then
if mob_def.type_of_spawning == "water" then if mob_def.type_of_spawning == "water" then
@ -857,10 +857,8 @@ if mobs_spawn then
end end
--everything is correct, spawn mob --everything is correct, spawn mob
--TODO If spawning, need to recheck total, or add to total mobs... local spawned
local object --TODO is not used. remove or use? if spawn_in_group and (math.random(5) == 1) then
--TODO ensure animal spawns are more gradual, remove mob_type ~= "monster" or
if spawn_in_group and (mob_type ~= "monster" or math.random(5) == 1) then
local group_min = spawn_in_group_min local group_min = spawn_in_group_min
if not group_min then group_min = 1 end if not group_min then group_min = 1 end
@ -877,12 +875,16 @@ if mobs_spawn then
minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1)) minetest.log("action", "[mcl_mobs] A group of " ..amount_to_spawn .. " " .. mob_def.name .. " mob spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
end end
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn) spawned = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name}, amount_to_spawn)
else else
if logging then if logging then
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1)) minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
end end
object = mcl_mobs.spawn(spawning_position, mob_def.name) spawned = mcl_mobs.spawn(spawning_position, mob_def.name)
end
if spawned then
mcl_log("We have spawned")
mob_counts_close, mob_counts_wide, total_mobs = count_mobs_all("type", pos)
end end
end end