2022-06-24 03:09:50 +02:00
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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2022-06-24 04:02:36 +02:00
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2022-06-24 03:09:50 +02:00
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local cold_oceans = {
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"RoofedForest_ocean",
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"BirchForestM_ocean",
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"BirchForest_ocean",
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"IcePlains_deep_ocean",
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"ExtremeHillsM_deep_ocean",
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"SunflowerPlains_ocean",
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"MegaSpruceTaiga_deep_ocean",
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"ExtremeHillsM_ocean",
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"SunflowerPlains_deep_ocean",
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"BirchForest_deep_ocean",
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"IcePlainsSpikes_ocean",
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"StoneBeach_ocean",
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"ColdTaiga_deep_ocean",
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"Forest_deep_ocean",
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"FlowerForest_deep_ocean",
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"MegaTaiga_ocean",
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"StoneBeach_deep_ocean",
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"IcePlainsSpikes_deep_ocean",
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"ColdTaiga_ocean",
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"ExtremeHills+_deep_ocean",
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"ExtremeHills_ocean",
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"Forest_ocean",
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"MegaTaiga_deep_ocean",
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"MegaSpruceTaiga_ocean",
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"ExtremeHills+_ocean",
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"RoofedForest_deep_ocean",
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"IcePlains_ocean",
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"FlowerForest_ocean",
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"ExtremeHills_deep_ocean",
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"Taiga_ocean",
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"BirchForestM_deep_ocean",
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"Taiga_deep_ocean",
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}
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2022-06-24 04:02:36 +02:00
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local warm_oceans = {
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"JungleEdgeM_ocean",
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"Jungle_deep_ocean",
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"Savanna_ocean",
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"MesaPlateauF_ocean",
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"Swampland_ocean",
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"Mesa_ocean",
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"Plains_ocean",
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"MesaPlateauFM_ocean",
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"MushroomIsland_ocean",
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"SavannaM_ocean",
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"JungleEdge_ocean",
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"MesaBryce_ocean",
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"Jungle_ocean",
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"Desert_ocean",
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"JungleM_ocean",
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"JungleEdgeM_deep_ocean",
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"Jungle_deep_ocean",
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"Savanna_deep_ocean",
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"MesaPlateauF_deep_ocean",
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"Swampland_deep_ocean",
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"Mesa_deep_ocean",
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"Plains_deep_ocean",
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"MesaPlateauFM_deep_ocean",
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"MushroomIsland_deep_ocean",
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"SavannaM_deep_ocean",
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"JungleEdge_deep_ocean",
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"MesaBryce_deep_ocean",
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"Jungle_deep_ocean",
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"Desert_deep_ocean",
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"JungleM_deep_ocean",
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}
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local cold = {
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2022-06-24 03:09:50 +02:00
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place_on = {"group:sand","mcl_core:gravel","mcl_core:dirt","mcl_core:clay","group:material_stone"},
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spawn_by = {"mcl_core:water_source"},
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num_spawn_by = 2,
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2022-06-24 23:24:51 +02:00
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fill_ratio = 0.01,
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2022-06-24 03:09:50 +02:00
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flags = "place_center_x, place_center_z, force_placement",
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solid_ground = true,
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make_foundation = true,
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2022-06-24 04:02:36 +02:00
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y_offset = -1,
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2022-06-24 03:09:50 +02:00
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y_min = mcl_vars.mg_overworld_min,
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2022-06-24 04:02:36 +02:00
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y_max = -2,
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2022-06-24 03:09:50 +02:00
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biomes = cold_oceans,
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2022-06-25 02:53:58 +02:00
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chunk_probability = 400,
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2022-06-24 21:10:52 +02:00
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sidelen = 20,
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2022-06-24 03:09:50 +02:00
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filenames = {
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_1.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_2.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_3.mts",
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},
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2022-06-24 03:36:21 +02:00
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loot = {
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["mcl_chests:chest_small" ] = {
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{
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stacks_min = 2,
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stacks_max = 4,
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items = {
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{ itemstring = "mcl_core:coal_lump", weight = 25, amount_min = 1, amount_max=4 },
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{ itemstring = "mcl_farming:wheat_item", weight = 25, amount_min = 2, amount_max=3 },
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{ itemstring = "mcl_core:gold_nugget", weight = 25, amount_min = 1, amount_max=3 },
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--{ itemstring = "mcl_maps:treasure_map", weight = 20, }, --FIXME Treasure map
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{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_fishing:fishing_rod_enchanted", weight = 20, func = function(stack, pr)
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mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
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end },
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{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_armor:chestplate_leather", weight = 15, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:apple_gold", weight = 20, },
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{ itemstring = "mcl_armor:helmet_gold", weight = 15, amount_min = 1, amount_max = 1 },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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}
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}
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},
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2022-06-24 04:02:36 +02:00
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}
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local warm = table.copy(cold)
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warm.biomes = warm_oceans
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warm.filenames = {
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modpath.."/schematics/mcl_structures_ocean_ruins_warm_1.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_warm_2.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_warm_3.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_warm_4.mts",
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}
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mcl_structures.register_structure("cold_ocean_ruins",cold)
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mcl_structures.register_structure("warm_ocean_ruins",warm)
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