forked from VoxeLibre/VoxeLibre
9 lines
418 B
Plaintext
9 lines
418 B
Plaintext
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mcl_entity_invs
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===============
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Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
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* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size)
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It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.
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