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MineClone2/mods/mobs/models/creatures_creeper.x

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2015-06-29 19:55:56 +02:00
xof 0302txt 0064
// File created by CINEMA 4D
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
SWORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
Mesh CINEMA4D_Mesh {
48;
// Head
-2.149;9.488;-4.004;,
-2.152;13.894;-4.005;,
1.98;9.491;-4.036;,
1.978;13.897;-4.038;,
2.012;9.492;0.093;,
2.01;13.898;0.092;,
-2.117;9.489;0.125;,
-2.119;13.896;0.124;,
// Body
-2.133;2.881;-2.988;,
-2.133;9.49;-2.988;,
1.996;2.881;-2.988;,
1.996;9.49;-2.988;,
1.996;2.881;-0.923;,
1.996;9.49;-0.923;,
-2.133;2.881;-0.923;,
-2.133;9.49;-0.923;,
// Right_Foot_Front
-2.133;0.528;-5.985;,
-2.133;3.634;-4.926;,
-0.068;0.528;-5.985;,
-0.068;3.634;-4.926;,
-0.068;-0.225;-4.045;,
-0.068;2.88;-2.986;,
-2.133;-0.225;-4.045;,
-2.133;2.88;-2.986;,
// Right_Foot_Back
-2.133;-0.225;0.134;,
-2.133;2.88;-0.925;,
-0.068;-0.225;0.134;,
-0.068;2.88;-0.925;,
-0.068;0.528;2.074;,
-0.068;3.634;1.015;,
-2.133;0.528;2.074;,
-2.133;3.634;1.015;,
// Left_Foot_Front
-0.068;-0.479;-5.081;,
-0.068;2.802;-5.068;,
1.996;-0.479;-5.081;,
1.996;2.802;-5.068;,
1.996;-0.4;-3.001;,
1.996;2.881;-2.988;,
-0.068;-0.4;-3.001;,
-0.068;2.881;-2.988;,
// Left_Foot_Back
-0.068;-0.225;-1.98;,
-0.068;2.88;-0.921;,
1.996;-0.225;-1.98;,
1.996;2.88;-0.921;,
1.996;-0.979;-0.04;,
1.996;2.127;1.02;,
-0.068;-0.979;-0.04;,
-0.068;2.127;1.02;;
36;
// Head
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// Body
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;,
// Right_Foot_Front
4;16,17,19,18;,
4;18,19,21,20;,
4;20,21,23,22;,
4;22,23,17,16;,
4;17,23,21,19;,
4;22,16,18,20;,
// Right_Foot_Back
4;24,25,27,26;,
4;26,27,29,28;,
4;28,29,31,30;,
4;30,31,25,24;,
4;25,31,29,27;,
4;30,24,26,28;,
// Left_Foot_Front
4;32,33,35,34;,
4;34,35,37,36;,
4;36,37,39,38;,
4;38,39,33,32;,
4;33,39,37,35;,
4;38,32,34,36;,
// Left_Foot_Back
4;40,41,43,42;,
4;42,43,45,44;,
4;44,45,47,46;,
4;46,47,41,40;,
4;41,47,45,43;,
4;46,40,42,44;;
MeshNormals {
48;
// Head
-0.582;-0.578;-0.573;,
-0.582;0.577;-0.573;,
0.573;-0.577;-0.582;,
0.572;0.578;-0.582;,
0.582;-0.577;0.573;,
0.582;0.578;0.573;,
-0.572;-0.578;0.582;,
-0.573;0.577;0.582;,
// Body
-0.333;-0.667;-0.667;,
-0.333;0.667;-0.667;,
0.333;-0.667;-0.667;,
0.333;0.667;-0.667;,
0.333;-0.667;0.667;,
0.333;0.667;0.667;,
-0.333;-0.667;0.667;,
-0.333;0.667;0.667;,
// Right_Foot_Front
-0.572;-0.346;-0.743;,
-0.588;0.733;-0.341;,
0.572;-0.346;-0.743;,
0.588;0.733;-0.341;,
0.588;-0.733;0.341;,
0.572;0.346;0.743;,
-0.588;-0.733;0.341;,
-0.572;0.346;0.743;,
// Right_Foot_Back
-0.588;-0.733;-0.341;,
-0.572;0.346;-0.743;,
0.588;-0.733;-0.341;,
0.572;0.346;-0.743;,
0.572;-0.346;0.743;,
0.588;0.733;0.341;,
-0.572;-0.346;0.743;,
-0.588;0.733;0.341;,
// Left_Foot_Front
-0.588;-0.581;-0.562;,
-0.572;0.57;-0.59;,
0.588;-0.581;-0.562;,
0.572;0.57;-0.59;,
0.572;-0.57;0.59;,
0.588;0.581;0.562;,
-0.572;-0.57;0.59;,
-0.588;0.581;0.562;,
// Left_Foot_Back
-0.572;-0.346;-0.743;,
-0.588;0.733;-0.341;,
0.572;-0.346;-0.743;,
0.588;0.733;-0.341;,
0.588;-0.733;0.341;,
0.572;0.346;0.743;,
-0.588;-0.733;0.341;,
-0.572;0.346;0.743;;
36;
// Head
4;0,1,3,2;,
4;2,3,5,4;,
4;4,5,7,6;,
4;6,7,1,0;,
4;1,7,5,3;,
4;6,0,2,4;,
// Body
4;8,9,11,10;,
4;10,11,13,12;,
4;12,13,15,14;,
4;14,15,9,8;,
4;9,15,13,11;,
4;14,8,10,12;,
// Right_Foot_Front
4;16,17,19,18;,
4;18,19,21,20;,
4;20,21,23,22;,
4;22,23,17,16;,
4;17,23,21,19;,
4;22,16,18,20;,
// Right_Foot_Back
4;24,25,27,26;,
4;26,27,29,28;,
4;28,29,31,30;,
4;30,31,25,24;,
4;25,31,29,27;,
4;30,24,26,28;,
// Left_Foot_Front
4;32,33,35,34;,
4;34,35,37,36;,
4;36,37,39,38;,
4;38,39,33,32;,
4;33,39,37,35;,
4;38,32,34,36;,
// Left_Foot_Back
4;40,41,43,42;,
4;42,43,45,44;,
4;44,45,47,46;,
4;46,47,41,40;,
4;41,47,45,43;,
4;46,40,42,44;;
}
MeshTextureCoords {
48;
// Head
0.25;0.0;,
0.125;0.25;,
0.375;0.0;,
0.25;0.25;,
0.375;0.25;,
0.25;0.0;,
0.25;0.25;,
0.125;0.0;,
// Body
0.438;0.5;,
0.313;0.625;,
0.562;0.501;,
0.438;0.625;,
0.562;0.625;,
0.438;0.5;,
0.438;0.625;,
0.313;0.5;,
// Right_Foot_Front
0.125;0.5;,
0.063;0.625;,
0.188;0.5;,
0.125;0.625;,
0.188;0.626;,
0.125;0.5;,
0.125;0.625;,
0.063;0.5;,
// Right_Foot_Back
0.125;0.5;,
0.063;0.625;,
0.188;0.5;,
0.125;0.625;,
0.188;0.626;,
0.125;0.5;,
0.125;0.625;,
0.063;0.5;,
// Left_Foot_Front
0.125;0.5;,
0.063;0.625;,
0.188;0.5;,
0.125;0.625;,
0.188;0.626;,
0.125;0.5;,
0.125;0.625;,
0.063;0.5;,
// Left_Foot_Back
0.125;0.5;,
0.063;0.625;,
0.188;0.5;,
0.125;0.625;,
0.188;0.626;,
0.125;0.5;,
0.125;0.625;,
0.063;0.5;;
}
MeshMaterialList {
1;
36;
0,
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0,
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0,
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0,
0,
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0,
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Material C4DMAT_NONE {
1.0;1.0;1.0;1.0;;
1.0;
0.0;0.0;0.0;;
0.0;0.0;0.0;;
}
}
}