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MineClone2/mods/PLAYER/mcl_meshhand/init.lua

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local mcl_skins_enabled = minetest.global_exists("mcl_skins")
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---This is a fake node that should never be placed in the world
---@type node_definition
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local node_def = {
use_texture_alpha = "opaque",
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paramtype = "light",
drawtype = "mesh",
node_placement_prediction = "",
on_construct = function(pos)
local name = minetest.get_node(pos).name
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local message = "[mcl_meshhand] Trying to construct " .. name .. " at " .. minetest.pos_to_string(pos)
minetest.log("error", message)
minetest.remove_node(pos)
end,
drop = "",
on_drop = function(_, _, _) return ItemStack() end,
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groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = minetest.registered_items[""].range
}
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if mcl_skins_enabled then
-- Generate a node for every skin
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local list = mcl_skins.get_skin_list()
for _, skin in pairs(list) do
if skin.slim_arms then
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local female = table.copy(node_def)
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female._mcl_hand_id = skin.id
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female.mesh = "mcl_meshhand_female.b3d"
female.tiles = { skin.texture }
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minetest.register_node("mcl_meshhand:" .. skin.id, female)
else
local male = table.copy(node_def)
male._mcl_hand_id = skin.id
male.mesh = "mcl_meshhand.b3d"
male.tiles = { skin.texture }
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minetest.register_node("mcl_meshhand:" .. skin.id, male)
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end
end
else
node_def._mcl_hand_id = "hand"
node_def.mesh = "mcl_meshhand.b3d"
node_def.tiles = { "character.png" }
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minetest.register_node("mcl_meshhand:hand", node_def)
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end
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if mcl_skins_enabled then
-- Change the player's hand to their skin
mcl_player.register_on_visual_change(function(player)
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local node_id = mcl_skins.get_node_id_by_player(player)
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player:get_inventory():set_stack("hand", 1, "mcl_meshhand:" .. node_id)
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end)
else
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minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, ItemStack("mcl_meshhand:hand"))
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end)
end