3D redstone torches
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@ -5,9 +5,9 @@
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mcl_torches = {}
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mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds)
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local itemstring = "mcl_torches:"..substring
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local itemstring_wall = "mcl_torches:"..substring.."_wall"
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mcl_torches.register_torch = function(substring, description, icon, mesh_floor, mesh_wall, tiles, light, groups, sounds, moredef)
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local itemstring = minetest.get_current_modname()..":"..substring
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local itemstring_wall = minetest.get_current_modname()..":"..substring.."_wall"
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if light == nil then light = 14 end
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if mesh_floor == nil then mesh_floor = "mcl_torches_torch_floor.obj" end
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@ -18,7 +18,7 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
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groups.torch = 1
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groups.dig_by_water = 1
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minetest.register_node(itemstring, {
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local floordef = {
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description = description,
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drawtype = "mesh",
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mesh = mesh_floor,
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@ -63,25 +63,31 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
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-- Prevent placement of ceiling torches
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return itemstack
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elseif wdir == 1 then
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retval = fakestack:set_name("mcl_torches:torch")
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retval = fakestack:set_name(itemstring)
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else
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retval = fakestack:set_name("mcl_torches:torch_wall")
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retval = fakestack:set_name(itemstring_wall)
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end
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if not retval then
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return itemstack
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end
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itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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itemstack:set_name("mcl_torches:torch")
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itemstack:set_name(itemstring)
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return itemstack
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end
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})
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}
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if moredef ~= nil then
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for k,v in pairs(moredef) do
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floordef[k] = v
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end
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end
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minetest.register_node(itemstring, floordef)
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local groups_wall = table.copy(groups)
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groups_wall.torch = 2
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minetest.register_node(itemstring_wall, {
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local walldef = {
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drawtype = "mesh",
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mesh = mesh_wall,
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tiles = tiles,
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@ -99,7 +105,13 @@ mcl_torches.register_torch = function(substring, description, icon, mesh_floor,
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wall_side = {-0.5, -0.5, -0.1, -0.2, 0.1, 0.1},
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},
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sounds = sounds,
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})
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}
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if moredef ~= nil then
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for k,v in pairs(moredef) do
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walldef[k] = v
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end
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end
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minetest.register_node(itemstring_wall, walldef)
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end
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mcl_torches.register_torch("torch", "Torch", "default_torch_on_floor.png",
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Before Width: | Height: | Size: 165 B After Width: | Height: | Size: 225 B |
Before Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 243 B |
Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 407 B |
Before Width: | Height: | Size: 174 B |
After Width: | Height: | Size: 266 B |
Before Width: | Height: | Size: 284 B |
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@ -1 +1,2 @@
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mesecons
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mcl_torches
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@ -41,51 +41,34 @@ minetest.register_craft({
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{"mcl_core:stick"},}
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})
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local torch_selectionbox =
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{
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type = "wallmounted",
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wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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wall_side = {-0.5, -0.1, -0.1, -0.5+0.6, 0.1, 0.1},
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}
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mcl_torches.register_torch("mesecon_torch_off", "Mesecon Torch (off)", "jeija_torches_off.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_off.png"},
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0,
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{dig_immediate=3, dig_by_water=1, not_in_creative_inventory=1},
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mcl_core.node_sound_wood_defaults(),
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{
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = torch_get_output_rules
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}},
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drop = "mesecons_torch:mesecon_torch_on",
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}
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)
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minetest.register_node("mesecons_torch:mesecon_torch_off", {
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drawtype = "torchlike",
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tiles = {"jeija_torches_off.png", "jeija_torches_off_ceiling.png", "jeija_torches_off_side.png"},
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inventory_image = "jeija_torches_off.png",
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paramtype = "light",
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walkable = false,
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paramtype2 = "wallmounted",
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is_ground_content = false,
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selection_box = torch_selectionbox,
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groups = {dig_immediate = 3, dig_by_water=1, not_in_creative_inventory = 1},
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drop = "mesecons_torch:mesecon_torch_on",
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = torch_get_output_rules
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}}
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})
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minetest.register_node("mesecons_torch:mesecon_torch_on", {
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drawtype = "torchlike",
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tiles = {"jeija_torches_on.png", "jeija_torches_on_ceiling.png", "jeija_torches_on_side.png"},
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inventory_image = "jeija_torches_on.png",
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wield_image = "jeija_torches_on.png",
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stack_max = 64,
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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paramtype2 = "wallmounted",
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is_ground_content = false,
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selection_box = torch_selectionbox,
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groups = {dig_immediate=3, dig_by_water=1},
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light_source = 7,
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description="Redstone Torch",
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = torch_get_output_rules
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}},
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})
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mcl_torches.register_torch("mesecon_torch_on", "Mesecon Torch", "jeija_torches_on_inv.png",
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"mcl_torches_torch_floor.obj", "mcl_torches_torch_wall.obj",
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{"jeija_torches_on.png"},
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7,
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{dig_immediate=3, dig_by_water=1},
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mcl_core.node_sound_wood_defaults(),
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{
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = torch_get_output_rules
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}}
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}
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)
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minetest.register_node("mesecons_torch:redstoneblock", {
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description = "Block of Redstone",
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@ -117,7 +100,7 @@ minetest.register_craft({
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})
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minetest.register_abm({
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nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_on"},
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nodenames = {"mesecons_torch:mesecon_torch_off","mesecons_torch:mesecon_torch_off_wall","mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_on_wall"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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@ -133,10 +116,16 @@ minetest.register_abm({
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if node.name == "mesecons_torch:mesecon_torch_on" then
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mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off")
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mesecon:receptor_off(pos, torch_get_output_rules(node))
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elseif node.name == "mesecons_torch:mesecon_torch_on_wall" then
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mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_off_wall")
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mesecon:receptor_off(pos, torch_get_output_rules(node))
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end
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elseif node.name == "mesecons_torch:mesecon_torch_off" then
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mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on")
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mesecon:receptor_on(pos, torch_get_output_rules(node))
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elseif node.name == "mesecons_torch:mesecon_torch_off_wall" then
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mesecon:swap_node(pos, "mesecons_torch:mesecon_torch_on_wall")
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mesecon:receptor_on(pos, torch_get_output_rules(node))
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end
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end
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})
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