forked from VoxeLibre/VoxeLibre
Implement tool+material repair at anvil
This commit is contained in:
parent
dbd1fb46f9
commit
eb1711c2e7
|
@ -41,21 +41,62 @@ local function update_anvil_slots(meta)
|
||||||
local def1 = input1:get_definition()
|
local def1 = input1:get_definition()
|
||||||
local def2 = input2:get_definition()
|
local def2 = input2:get_definition()
|
||||||
|
|
||||||
|
-- Repair calculation helper.
|
||||||
|
-- Adds the “inverse” values of wear1 and wear2.
|
||||||
|
-- Then adds a boost health value directly.
|
||||||
|
-- Returns the resulting (capped) wear.
|
||||||
|
local function calculate_repair(wear1, wear2, boost)
|
||||||
|
local new_health = (MAX_WEAR - wear1) + (MAX_WEAR - wear2)
|
||||||
|
if boost then
|
||||||
|
new_health = new_health + boost
|
||||||
|
end
|
||||||
|
return math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health))
|
||||||
|
end
|
||||||
|
|
||||||
-- Same tool twice
|
-- Same tool twice
|
||||||
if input1:get_name() == input2:get_name() and def1.type == "tool" then
|
if input1:get_name() == input2:get_name() and def1.type == "tool" then
|
||||||
-- Add tool health together plus a 5% bonus
|
-- Add tool health together plus a small bonus
|
||||||
-- TODO: Combine tool enchantments
|
-- TODO: Combine tool enchantments
|
||||||
local new_health = (MAX_WEAR - input1:get_wear()) + (MAX_WEAR - input2:get_wear())
|
local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
|
||||||
new_health = new_health + SAME_TOOL_REPAIR_BOOST
|
|
||||||
local new_wear = math.max(0, math.min(MAX_WEAR, MAX_WEAR - new_health))
|
|
||||||
input1:set_wear(new_wear)
|
input1:set_wear(new_wear)
|
||||||
name_item = input1
|
name_item = input1
|
||||||
-- Tool + repair item
|
-- Tool + repair item
|
||||||
else
|
else
|
||||||
-- TODO: 25% repair bonus
|
-- Any tool can have a repair item. This may be defined in the tool's item definition
|
||||||
|
-- as an itemstring in the field `_repair_material`. Only if this field is set, the
|
||||||
|
-- tool can be repaired with a material item.
|
||||||
|
-- Example: Iron Pickaxe + Iron Ingot. `_repair_material = mcl_core:iron_ingot`
|
||||||
|
|
||||||
|
-- Big repair bonus
|
||||||
-- TODO: Combine tool enchantments
|
-- TODO: Combine tool enchantments
|
||||||
|
local tool, material
|
||||||
|
if def1.type == "tool" and def1._repair_material then
|
||||||
|
tool = input1
|
||||||
|
tooldef = def1
|
||||||
|
material = input2
|
||||||
|
elseif def2.type == "tool" and def2._repair_material then
|
||||||
|
tool = input2
|
||||||
|
tooldef = def2
|
||||||
|
material = input1
|
||||||
|
end
|
||||||
|
if tool and material then
|
||||||
|
local has_correct_material = false
|
||||||
|
if string.sub(tooldef._repair_material, 1, 6) == "group:" then
|
||||||
|
has_correct_material = minetest.get_item_group(material:get_name(), string.sub(tooldef._repair_material, 7)) ~= 0
|
||||||
|
elseif material:get_name() == tooldef._repair_material then
|
||||||
|
has_correct_material = true
|
||||||
|
end
|
||||||
|
if has_correct_material then
|
||||||
|
local new_wear = calculate_repair(tool:get_wear(), MAX_WEAR, MATERIAL_TOOL_REPAIR_BOOST)
|
||||||
|
tool:set_wear(new_wear)
|
||||||
|
name_item = tool
|
||||||
|
else
|
||||||
new_output = ""
|
new_output = ""
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
new_output = ""
|
||||||
|
end
|
||||||
|
end
|
||||||
-- Exactly 1 input slot occupied
|
-- Exactly 1 input slot occupied
|
||||||
elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
|
elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
|
||||||
-- Just rename item
|
-- Just rename item
|
||||||
|
@ -67,6 +108,8 @@ local function update_anvil_slots(meta)
|
||||||
else
|
else
|
||||||
name_item = input1
|
name_item = input1
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
new_output = ""
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Rename handling
|
-- Rename handling
|
||||||
|
@ -84,8 +127,6 @@ local function update_anvil_slots(meta)
|
||||||
meta:set_string("name", new_name)
|
meta:set_string("name", new_name)
|
||||||
new_output = name_item
|
new_output = name_item
|
||||||
end
|
end
|
||||||
else
|
|
||||||
new_output = ""
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Set the new output slot
|
-- Set the new output slot
|
||||||
|
|
Loading…
Reference in New Issue