forked from VoxeLibre/VoxeLibre
Refactor and tweak sky light overwrite
This commit is contained in:
parent
b7880529a8
commit
c434a41dec
|
@ -39,7 +39,6 @@ rain.set_sky_box = function()
|
|||
skycolor.active = true
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
player:set_clouds({color="#5D5D5FE8"})
|
||||
player:override_day_night_ratio(0.8)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -146,7 +145,6 @@ rain.clear = function()
|
|||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
rain.remove_sound(player)
|
||||
rain.remove_player(player)
|
||||
player:override_day_night_ratio(nil)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -180,7 +178,7 @@ end
|
|||
if weather.reg_weathers.rain == nil then
|
||||
weather.reg_weathers.rain = {
|
||||
chance = 15,
|
||||
day_night_ratio = 0.8,
|
||||
light_factor = 0.7,
|
||||
clear = rain.clear
|
||||
}
|
||||
end
|
||||
|
|
|
@ -80,21 +80,17 @@ skycolor = {
|
|||
if dim == "overworld" then
|
||||
player:set_sky(color, "plain", nil, true)
|
||||
|
||||
local dnn = weather.get_current_day_night_ratio()
|
||||
if dnn then
|
||||
local lf = weather.get_current_light_factor()
|
||||
if lf then
|
||||
local w = minetest.get_timeofday()
|
||||
if w > 0.5 then
|
||||
w = 2*(1 - w)
|
||||
else
|
||||
w = 1 - (1 - 2*w)
|
||||
end
|
||||
if w > dnn then
|
||||
-- FIXME: This color will cause a sharp brightness change.
|
||||
-- The correct ratio value needs to be calculated.
|
||||
player:override_day_night_ratio(dnn)
|
||||
else
|
||||
player:override_day_night_ratio(nil)
|
||||
local light = (w * (lf*2))
|
||||
if light > 1 then
|
||||
light = 1 - (light - 1)
|
||||
end
|
||||
|
||||
light = (light * lf) + 0.15
|
||||
|
||||
player:override_day_night_ratio(light)
|
||||
else
|
||||
player:override_day_night_ratio(nil)
|
||||
end
|
||||
|
|
|
@ -84,7 +84,7 @@ end)
|
|||
if weather.reg_weathers.snow == nil then
|
||||
weather.reg_weathers.snow = {
|
||||
chance = 10,
|
||||
day_night_ratio = 0.8,
|
||||
light_factor = 0.7,
|
||||
clear = snow.clear
|
||||
}
|
||||
end
|
||||
|
|
|
@ -44,9 +44,6 @@ thunder.clear = function()
|
|||
rain.clear()
|
||||
skycolor.remove_layer("weather-pack-thunder-sky")
|
||||
skycolor.remove_layer("lightning")
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
player:override_day_night_ratio(nil)
|
||||
end
|
||||
thunder.init_done = false
|
||||
end
|
||||
|
||||
|
@ -54,7 +51,7 @@ end
|
|||
if weather.reg_weathers.thunder == nil then
|
||||
weather.reg_weathers.thunder = {
|
||||
chance = 5,
|
||||
day_night_ratio = 0.33333,
|
||||
light_factor = 0.33333,
|
||||
clear = thunder.clear,
|
||||
min_duration = 120,
|
||||
max_duration = 600,
|
||||
|
|
|
@ -38,11 +38,11 @@ weather.get_rand_end_time = function(min_duration, max_duration)
|
|||
end
|
||||
end
|
||||
|
||||
weather.get_current_day_night_ratio = function()
|
||||
weather.get_current_light_factor = function()
|
||||
if weather.state == "none" then
|
||||
return nil
|
||||
else
|
||||
return weather.reg_weathers[weather.state].day_night_ratio
|
||||
return weather.reg_weathers[weather.state].light_factor
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue