Remove the “half” xpanes images
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@ -109,7 +109,7 @@ function xpanes.register_pane(name, def)
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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paramtype2 = "facedir",
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tiles = {def.textures[3], def.textures[3], def.textures[1]},
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tiles = {def.textures[3], def.textures[2], def.textures[1]},
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use_texture_alpha = def.use_texture_alpha,
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groups = flatgroups,
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drop = drop,
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@ -137,7 +137,7 @@ function xpanes.register_pane(name, def)
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sunlight_propagates = true,
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description = def.description,
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_doc_items_create_entry = false,
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tiles = {def.textures[3], def.textures[3], def.textures[1]},
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tiles = {def.textures[3], def.textures[2], def.textures[1]},
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use_texture_alpha = def.use_texture_alpha,
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groups = groups,
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drop = "xpanes:" .. name .. "_flat",
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@ -179,7 +179,7 @@ local pane = function(description, node, append)
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xpanes.register_pane("pane"..append, {
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description = description,
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_doc_items_longdesc = "Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.",
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textures = {texture1, "xpanes_pane_half_glass"..append..".png", "xpanes_top_glass"..append..".png"},
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textures = {texture1, texture1, "xpanes_top_glass"..append..".png"},
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use_texture_alpha = true,
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inventory_image = texture1,
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wield_image = texture1,
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@ -199,7 +199,7 @@ end
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xpanes.register_pane("bar", {
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description = "Iron Bars",
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_doc_items_longdesc = "Iron bars neatly connect to their neighbors as you build them.",
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textures = {"xpanes_pane_iron.png","xpanes_pane_half_iron.png","xpanes_top_iron.png"},
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textures = {"xpanes_pane_iron.png","xpanes_pane_iron.png","xpanes_top_iron.png"},
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inventory_image = "xpanes_pane_iron.png",
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wield_image = "xpanes_pane_iron.png",
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groups = {pickaxey=1},
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Before Width: | Height: | Size: 191 B |