forked from VoxeLibre/VoxeLibre
Also reset charging bows after shoot
This commit is contained in:
parent
9a5f4e41cb
commit
adc86232ee
|
@ -132,6 +132,19 @@ minetest.register_tool("mcl_throwing:bow_2", {
|
|||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
|
||||
})
|
||||
|
||||
-- Resets all the bows in "charging" state back to their original stage
|
||||
local reset_bows = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local list = inv:get_list("main")
|
||||
for place, stack in pairs(list) do
|
||||
if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then
|
||||
stack:set_name("mcl_throwing:bow")
|
||||
list[place] = stack
|
||||
end
|
||||
end
|
||||
inv:set_list("main", list)
|
||||
end
|
||||
|
||||
controls.register_on_release(function(player, key, time)
|
||||
if key~="RMB" then return end
|
||||
local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
|
||||
|
@ -181,23 +194,12 @@ controls.register_on_release(function(player, key, time)
|
|||
wielditem:add_wear(65535/BOW_DURABILITY)
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
reset_bows(player)
|
||||
bow_load[player:get_player_name()] = nil
|
||||
bow_index[player:get_player_name()] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
local reset_bows = function(player)
|
||||
local inv = player:get_inventory()
|
||||
local list = inv:get_list("main")
|
||||
for place, stack in pairs(list) do
|
||||
if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then
|
||||
stack:set_name("mcl_throwing:bow")
|
||||
list[place] = stack
|
||||
end
|
||||
end
|
||||
inv:set_list("main", list)
|
||||
end
|
||||
|
||||
controls.register_on_hold(function(player, key, time)
|
||||
if key ~= "RMB" then
|
||||
return
|
||||
|
|
Loading…
Reference in New Issue