Add in swap_y_with_x and reverse_head_yaw to flesh out head code api element

This commit is contained in:
jordan4ibanez 2021-04-25 18:24:10 -04:00
parent d28e81bc9f
commit 6a38198e97
3 changed files with 19 additions and 5 deletions

View File

@ -371,6 +371,12 @@ function mobs:register_mob(name, def)
has_head = def.has_head or false, has_head = def.has_head or false,
head_bone = def.head_bone, head_bone = def.head_bone,
--you must use these to adjust the mob's head positions
head_bone_pos_y = def.head_bone_pos_y or 3.6,
head_bone_pos_z = def.head_bone_pos_z or -0.6,
swap_y_with_x = def.swap_y_with_x or false,
reverse_head_yaw = def.reverse_head_yaw or false,
--end j4i stuff --end j4i stuff
-- MCL2 extensions -- MCL2 extensions

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@ -54,13 +54,11 @@ mobs.do_head_logic = function(self,dtime)
--needs to be INTERNAL (API) --needs to be INTERNAL (API)
--(horizontal) --(horizontal)
self.head_bone_pos_y = 3.6
bone_pos.y = self.head_bone_pos_y bone_pos.y = self.head_bone_pos_y
--needs to be INTERNAL (API) --needs to be INTERNAL (API)
--(vertical) --(vertical)
self.head_bone_pos_z = -0.6
bone_pos.z = self.head_bone_pos_z bone_pos.z = self.head_bone_pos_z
--print(yaw) --print(yaw)
@ -70,10 +68,13 @@ mobs.do_head_logic = function(self,dtime)
--bone_rot.x = bone_rot.x + (dtime * 10) --bone_rot.x = bone_rot.x + (dtime * 10)
--bone_rot.z = bone_rot.z + (dtime * 10) --bone_rot.z = bone_rot.z + (dtime * 10)
local head_yaw
local head_yaw
head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw head_yaw = minetest.dir_to_yaw(vector.direction(pos,look_at)) - body_yaw
if self.reverse_head_yaw then
head_yaw = head_yaw * -1
end
--over rotation protection --over rotation protection
--stops radians from going out of spec --stops radians from going out of spec
@ -105,8 +106,11 @@ mobs.do_head_logic = function(self,dtime)
head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2) head_pitch = minetest.dir_to_yaw(vector.new(vector.distance(vector.new(pos.x,0,pos.z),vector.new(look_at.x,0,look_at.z)),0,pos.y-look_at.y))+(math.pi/2)
end end
self.object:set_bone_position("head", bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw))) if self.swap_y_with_x then
self.object:set_bone_position("head", bone_pos, vector_new(degrees(head_pitch),degrees(head_yaw),0))
else
self.object:set_bone_position("head", bone_pos, vector_new(degrees(head_pitch),0,degrees(head_yaw)))
end
--set_bone_position([bone, position, rotation]) --set_bone_position([bone, position, rotation])

View File

@ -53,6 +53,10 @@ mobs:register_mob("mobs_mc:creeper", {
allow_fuse_reset = true, allow_fuse_reset = true,
stop_to_explode = true, stop_to_explode = true,
--head code
swap_y_with_x = true,
reverse_head_yaw = true,
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds. -- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
-- TODO: Make creeper flash after doing this as well. -- TODO: Make creeper flash after doing this as well.
-- TODO: Test and debug this code. -- TODO: Test and debug this code.