This commit is contained in:
Lizzy Fleckenstein 2021-02-09 18:19:18 +01:00
commit 484ffc924a
6 changed files with 308 additions and 304 deletions

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@ -11,7 +11,7 @@ function mobs:spawn_abm_check(pos, node, name)
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
return true return true
-- Spawn on opaque or liquid nodes -- Spawn on opaque or liquid nodes
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" then elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
return false return false
end end

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@ -1067,7 +1067,7 @@ mobs:register_mob("mobs_mc:villager", {
mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max) mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 20, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0) mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)

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@ -225,6 +225,7 @@ mobs_mc.override.spawn = {
nether_fortress = { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, nether_fortress = { "mcl_nether:nether_brick", "mcl_nether:netherrack" },
nether_portal = { mobs_mc.override.items.nether_portal }, nether_portal = { mobs_mc.override.items.nether_portal },
wolf = { mobs_mc.override.items.grass_block, "mcl_core:dirt", "mcl_core:dirt_with_grass_snow", "mcl_core:snow", "mcl_core:snowblock", "mcl_core:podzol" }, wolf = { mobs_mc.override.items.grass_block, "mcl_core:dirt", "mcl_core:dirt_with_grass_snow", "mcl_core:snow", "mcl_core:snowblock", "mcl_core:podzol" },
village = { "mcl_villages:stonebrickcarved", "mcl_core:grass_path", "mcl_core:sandstonesmooth2" },
} }
-- This table contains important spawn height references for the mob spawn height. -- This table contains important spawn height references for the mob spawn height.

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@ -188,6 +188,7 @@ function settlements.place_schematics(settlement_info, pr)
local schem_lua = minetest.serialize_schematic(building, local schem_lua = minetest.serialize_schematic(building,
"lua", "lua",
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)" {lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
schem_lua = schem_lua:gsub("mcl_core:stonebrickcarved", "mcl_villages:stonebrickcarved")
-- replace material -- replace material
if replace_wall then if replace_wall then
--Note, block substitution isn't matching node names exactly; so nodes that are to be substituted that have the same prefixes cause bugs. --Note, block substitution isn't matching node names exactly; so nodes that are to be substituted that have the same prefixes cause bugs.

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@ -13,18 +13,24 @@ dofile(settlements.modpath.."/paths.lua")
settlements_in_world = settlements.load() settlements_in_world = settlements.load()
settlements.grundstellungen() settlements.grundstellungen()
--[[ Disable custom node spawning.
-- --
-- register block for npc spawn -- register block for npc spawn
-- --
minetest.register_node("settlements:junglewood", { minetest.register_node("mcl_villages:stonebrickcarved", {
description = "special junglewood floor", description = ("Chiseled Stone Village Bricks"),
tiles = {"default_junglewood.png"}, _doc_items_longdesc = doc.sub.items.temp.build,
groups = {choppy=3, wood=2}, tiles = {"mcl_core_stonebrick_carved.png"},
sounds = default.node_sound_wood_defaults(), stack_max = 64,
drop = "mcl_core:stonebrickcarved",
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
}) })
--]]
--[[ Enable for testing, but use MineClone2's own spawn code if/when merging. --[[ Enable for testing, but use MineClone2's own spawn code if/when merging.

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@ -35,24 +35,20 @@ minetest.register_globalstep(function(dtime)
if controls.sneak and player:get_attach() == nil then if controls.sneak and player:get_attach() == nil then
-- controls head pitch when sneaking -- controls head pitch when sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
-- sets collisionbox, eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.35,0.35} then player:set_properties({eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.35,0.35}, eye_height = 1.35, nametag_color = { r = 255, b = 225, a = 0, g = 225 }})
end
elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then elseif minetest.get_item_group(mcl_playerinfo[name].node_stand, "water") ~= 0 then
-- controls head pitch when swiming -- controls head pitch when swiming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0))
-- sets collisionbox, eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
if player:get_properties().collisionbox ~= {-0.35,0.2,-0.35,0.35,1.8,0.35} then player:set_properties({eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_properties({collisionbox = {-0.35,0.2,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
end
else else
-- controls head pitch when not sneaking -- controls head pitch when not sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0)) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
-- sets collisionbox, eye height, and nametag color accordingly -- sets eye height, and nametag color accordingly
if player:get_properties().collisionbox ~= {-0.35,0,-0.35,0.35,1.8,0.35} then player:set_properties({eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 255, b = 225, a = 225, g = 225 }})
end
end end
if mcl_playerplus_internal[name].jump_cooldown > 0 then if mcl_playerplus_internal[name].jump_cooldown > 0 then