forked from VoxeLibre/VoxeLibre
GUI Now functional
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16cdc9fd12
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@ -5,7 +5,6 @@ from collections import Counter
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from libtextureconverter.utils import detect_pixel_size, target_dir, colorize, colorize_alpha, handle_default_minecraft_texture, find_all_minecraft_resourcepacks
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from libtextureconverter.convert import convert_textures
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from libtextureconverter.config import SUPPORTED_MINECRAFT_VERSION, working_dir, mineclone2_path, appname, home
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from libtextureconverter.gui import main as launch_gui
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def convert_resource_packs(resource_packs, output_dir, PXSIZE, dry_run, verbose, make_texture_pack):
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for base_dir in resource_packs:
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@ -1,7 +1,9 @@
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import tkinter as tk
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from tkinter import filedialog, messagebox, ttk, font
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import time
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import threading
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from libtextureconverter.utils import handle_default_minecraft_texture, find_all_minecraft_resourcepacks
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from libtextureconverter.config import home
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from libtextureconverter.common import convert_resource_packs
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import time, os, threading
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class TextureConverterGUI:
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def __init__(self, root):
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@ -111,24 +113,36 @@ class TextureConverterGUI:
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self.cancel_button.config(state=tk.NORMAL)
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def perform_conversion(self, option):
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# Example names, replace with actual texture pack names after conversion
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texture_pack_names = ["Texture Pack 1", "Texture Pack 2", "Texture Pack 3"]
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# Simulate a time-consuming process
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# Perform the selected action
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# Set default values for pixelsize, dry_run, and verbose
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pixelsize = None
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dry_run = False
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verbose = False
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output_dir = os.path.join(home, ".minetest", "textures")
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make_texture_pack = True
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# Determine the resource packs to convert based on the option
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if option == 'all':
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self.convert_all()
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resource_packs = find_all_minecraft_resourcepacks()
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elif option == 'default':
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self.convert_default()
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resource_packs = [handle_default_minecraft_texture(home, output_dir)]
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elif option == 'other':
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self.open_folder_dialog()
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folder_selected = filedialog.askdirectory()
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if folder_selected:
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resource_packs = [folder_selected]
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else:
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# User canceled the folder selection
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self.loading_label.pack_forget()
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self.ok_button.config(state=tk.NORMAL)
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return
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# Remove the loading message and update the conversion status
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# Convert resource packs
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convert_resource_packs(resource_packs, output_dir, pixelsize, dry_run, verbose, make_texture_pack)
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# Update the GUI after conversion
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self.loading_label.pack_forget()
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messagebox.showinfo("Conversion Complete", f"Resource Packs '{', '.join(texture_pack_names)}' converted.")
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# Re-enable the OK button after the conversion is done
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self.ok_button.config(state=tk.NORMAL)
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messagebox.showinfo("Conversion Complete", f"Resource Packs '{', '.join(resource_packs)}' converted.")
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def convert_all(self):
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# Simulate a conversion process
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