forked from VoxeLibre/VoxeLibre
Implement some of Wuzzy/MineClone2#841 (comment)
This commit is contained in:
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a127136c60
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@ -1,6 +1,6 @@
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-- eXPerience mod
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-- This mod has adopted from oil_boi's Crafter-minetest
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-- ( https://www.patreon.com/oil_boi ) by kay27@bk.ru
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-- for MineClone 2 under GNU GENERAL PUBLIC LICENSE.
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-- for MineClone 2 under GNU General Public License v3.0.
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-- Copyright (c) Oil_boi, Wuzzy, kay27,
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-- experience_orb texture by github.com/Gerold55
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@ -1,57 +1,57 @@
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local S = minetest.get_translator("mcl_experience")
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mcl_experience = {}
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local
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minetest,math,vector,os,pairs,type
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=
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minetest,math,vector,os,pairs,type
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local storage = minetest.get_mod_storage()
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local pool = {}
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local registered_nodes
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local gravity = {x = 0, y = -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), z = 0}
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local size_min, size_max = 20, 59 -- percents
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local delta_size = size_max - size_min
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local size_to_xp = {
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{-32768, 2}, -- 1
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{ 3, 6}, -- 2
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{ 7, 16}, -- 3
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{ 17, 36}, -- 4
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{ 37, 72}, -- 5
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{ 73, 148}, -- 6
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{ 149, 306}, -- 7
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{ 307, 616}, -- 8
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{ 617, 1236}, -- 9
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{ 1237, 2476}, --10
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{ 2477, 32767} --11
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}
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local function xp_to_size(xp)
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local i, l = 1, #size_to_xp
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while (xp > size_to_xp[i][1]) and (i < l) do
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i = i + 1
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end
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return ((i-1) / (l-1) * delta_size + size_min)/100
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end
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minetest.register_on_mods_loaded(function()
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registered_nodes = minetest.registered_nodes
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end)
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local pool = {}
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-- loads data from mod storage
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local name
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local temp_pool
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local load_data = function(player)
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name = player:get_player_name()
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local name = player:get_player_name()
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pool[name] = {}
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temp_pool = pool[name]
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if storage:get_int(name.."xp_save") > 0 then
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temp_pool.xp_level = storage:get_int(name.."xp_level")
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temp_pool.xp_bar = storage:get_int(name.."xp_bar" )
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temp_pool.last_time= minetest.get_us_time()/1000000
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else
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temp_pool.xp_level = 0
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temp_pool.xp_bar = 0
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temp_pool.last_time= minetest.get_us_time()/1000000
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end
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local temp_pool = pool[name]
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local meta = player:get_meta()
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temp_pool.xp = meta:get_int("xp") or 0
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temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
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temp_pool.bar, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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temp_pool.last_time= minetest.get_us_time()/1000000
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end
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-- saves data to be utilized on next login
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local name
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local temp_pool
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local save_data = function(name)
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if type(name) ~= "string" and name:is_player() then
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name = name:get_player_name()
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end
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temp_pool = pool[name]
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storage:set_int(name.."xp_level",temp_pool.xp_level)
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storage:set_int(name.."xp_bar", temp_pool.xp_bar )
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storage:set_int(name.."xp_save",1)
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local save_data = function(player)
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name = player:get_player_name()
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local temp_pool = pool[name]
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local meta = player:get_meta()
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meta:set_int("xp", temp_pool.xp)
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pool[name] = nil
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end
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-------hud manager
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local minetest = minetest
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local player_huds = {} -- the list of players hud lists (3d array)
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hud_manager = {} -- hud manager class
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@ -119,7 +119,10 @@ end)
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-- is used for shutdowns to save all data
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local save_all = function()
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for name,_ in pairs(pool) do
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save_data(name)
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local player = minetest.get_player_by_name(name)
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if player then
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save_data(player)
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end
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end
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end
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@ -132,14 +135,16 @@ end)
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local name
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function mcl_experience.get_player_xp_level(player)
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name = player:get_player_name()
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return(pool[name].xp_level)
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return(pool[name].level)
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end
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local name
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local temp_pool
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function mcl_experience.set_player_xp_level(player,level)
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name = player:get_player_name()
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pool[name].xp_level = level
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pool[name].level = level
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pool[name].xp = mcl_experience.level_to_xp(level)
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--todo: update bar
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hud_manager.change_hud({
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player = player,
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hud_name = "xp_level_fg",
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@ -154,16 +159,6 @@ function mcl_experience.set_player_xp_level(player,level)
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})
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end
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minetest.hud_replace_builtin("health",{
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "heart.png",
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number = core.PLAYER_MAX_HP_DEFAULT,
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direction = 0,
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size = {x = 24, y = 24},
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offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 38)},
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})
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local name
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local temp_pool
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minetest.register_on_joinplayer(function(player)
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@ -173,101 +168,105 @@ minetest.register_on_joinplayer(function(player)
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name = player:get_player_name()
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temp_pool = pool[name]
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hud_manager.add_hud(player,"experience_bar_background",{
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hud_elem_type = "statbar",
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position = {x=0.5, y=1},
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name = "experience bar background",
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text = "experience_bar_background.png",
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number = 36,
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direction = 0,
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offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
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size = { x=28, y=28 },
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z_index = 0,
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hud_manager.add_hud(player, "experience_bar_background",
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{
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hud_elem_type = "statbar", position = {x=0.5, y=1},
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name = "experience bar background", text = "experience_bar_background.png",
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number = 36, direction = 0,
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offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
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size = { x=28, y=28 }, z_index = 3,
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})
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hud_manager.add_hud(player,"experience_bar",{
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hud_elem_type = "statbar",
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position = {x=0.5, y=1},
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name = "experience bar",
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text = "experience_bar.png",
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number = temp_pool.xp_bar,
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direction = 0,
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offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
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size = { x=28, y=28 },
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z_index = 0,
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})
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hud_manager.add_hud(player,"experience_bar",
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{
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hud_elem_type = "statbar", position = {x=0.5, y=1},
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name = "experience bar", text = "experience_bar.png",
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number = temp_pool.bar, direction = 0,
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offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
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size = { x=28, y=28 }, z_index = 4,
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})
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hud_manager.add_hud(player,"xp_level_bg",{
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hud_elem_type = "text",
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position = {x=0.5, y=1},
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name = "xp_level_bg",
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text = tostring(temp_pool.xp_level),
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number = 0x000000,
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offset = {x = 0, y = -(48 + 24 + 24)},
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z_index = 0,
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})
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hud_manager.add_hud(player,"xp_level_fg",{
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hud_elem_type = "text",
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position = {x=0.5, y=1},
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name = "xp_level_fg",
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text = tostring(temp_pool.xp_level),
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number = 0xFFFFFF,
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offset = {x = -1, y = -(48 + 24 + 25)},
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z_index = 0,
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hud_manager.add_hud(player,"xp_level_bg",
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{
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hud_elem_type = "text", position = {x=0.5, y=1},
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name = "xp_level_bg", text = tostring(temp_pool.level),
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number = 0x000000,
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offset = {x = 0, y = -(48 + 24 + 24)},
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z_index = 5,
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})
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hud_manager.add_hud(player,"xp_level_fg",
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{
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hud_elem_type = "text", position = {x=0.5, y=1},
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name = "xp_level_fg", text = tostring(temp_pool.level),
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number = 0xFFFFFF,
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offset = {x = -1, y = -(48 + 24 + 25)},
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z_index = 6,
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})
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end)
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local name
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local temp_pool
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local function level_up_experience(player)
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name = player:get_player_name()
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temp_pool = pool[name]
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temp_pool.xp_level = temp_pool.xp_level + 1
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hud_manager.change_hud({
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player = player,
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hud_name = "xp_level_fg",
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element = "text",
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data = tostring(temp_pool.xp_level)
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})
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hud_manager.change_hud({
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player = player,
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hud_name = "xp_level_bg",
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element = "text",
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data = tostring(temp_pool.xp_level)
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})
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function mcl_experience.xp_to_level(xp)
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local xp = xp or 0
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local a, b, c, D
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if xp > 1507 then
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a, b, c = 4.5, -162.5, 2220-xp
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elseif xp > 352 then
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a, b, c = 2.5, -40.5, 360-xp
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else
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a, b, c = 1, 6, -xp
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end
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D = b*b-4*a*c
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if D == 0 then
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return math.floor(-b/2/a)
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elseif D > 0 then
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local v1, v2 = -b/2/a, math.sqrt(D)/2/a
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return math.floor((math.max(v1-v2, v1+v2)))
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end
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return 0
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end
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function mcl_experience.level_to_xp(level)
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if (level >= 1 and level <= 16) then
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return math.floor(math.pow(level, 2) + 6 * level)
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elseif (level >= 17 and level <= 31) then
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return math.floor(2.5 * math.pow(level, 2) - 40.5 * level + 360)
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elseif level >= 32 then
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return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220);
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end
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return 0
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end
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local name
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local temp_pool
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function mcl_experience.add_experience(player,experience)
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name = player:get_player_name()
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temp_pool = pool[name]
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temp_pool.xp_bar = temp_pool.xp_bar + experience
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if temp_pool.xp_bar > 36 then
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function mcl_experience.xp_to_bar(xp, level)
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local level = level or mcl_experience.xp_to_level(xp)
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local xp_this_level = mcl_experience.level_to_xp(level)
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local xp_next_level = mcl_experience.level_to_xp(level+1)
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local bar = math.floor((xp-xp_this_level)/(xp_next_level-xp_this_level)*35)
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return bar, xp_next_level
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end
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function mcl_experience.add_experience(player, experience)
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local name = player:get_player_name()
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local temp_pool = pool[name]
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local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
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temp_pool.xp = math.max(temp_pool.xp + experience, 0)
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temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
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temp_pool.bar, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
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if old_level ~= temp_pool.level then
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.04 then
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minetest.sound_play("level_up",{gain=0.2,to_player = name})
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temp_pool.last_time = minetest.get_us_time()/1000000
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end
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temp_pool.xp_bar = temp_pool.xp_bar - 36
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level_up_experience(player)
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else
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if minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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temp_pool.last_time = minetest.get_us_time()/1000000
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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end
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hud_manager.change_hud({player = player, hud_name = "xp_level_fg", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "xp_level_bg", element = "text", data = tostring(temp_pool.level)})
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elseif minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
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temp_pool.last_time = minetest.get_us_time()/1000000
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minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
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end
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if old_bar ~= temp_pool.bar then
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = temp_pool.bar})
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end
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hud_manager.change_hud({
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player = player,
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hud_name = "experience_bar",
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element = "number",
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data = temp_pool.xp_bar
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})
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end
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--reset player level
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@ -275,35 +274,23 @@ local name
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local temp_pool
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local xp_amount
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minetest.register_on_dieplayer(function(player)
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if minetest.settings:get_bool("mcl_keepInventory", false) then
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return
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end
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name = player:get_player_name()
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temp_pool = pool[name]
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xp_amount = temp_pool.xp_level
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xp_amount = temp_pool.xp
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temp_pool.xp_bar = 0
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temp_pool.xp_level = 0
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temp_pool.bar = 0
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temp_pool.level = 0
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temp_pool.xp = 0
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hud_manager.change_hud({player = player, hud_name = "xp_level_fg", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "xp_level_bg", element = "text", data = tostring(temp_pool.level)})
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hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "number", data = temp_pool.bar})
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hud_manager.change_hud({
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player = player,
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hud_name = "xp_level_fg",
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element = "text",
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data = tostring(temp_pool.xp_level)
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})
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hud_manager.change_hud({
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player = player,
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hud_name = "xp_level_bg",
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element = "text",
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data = tostring(temp_pool.xp_level)
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})
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hud_manager.change_hud({
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player = player,
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hud_name = "experience_bar",
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element = "number",
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data = temp_pool.xp_bar
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})
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mcl_experience.throw_experience(player:get_pos(), xp_amount)
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mcl_experience.throw_experience(player:get_pos(), xp_amount)
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end)
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@ -349,7 +336,7 @@ local function xp_step(self, dtime)
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acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
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self.object:add_velocity(vector.add(acceleration,player_velocity))
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elseif distance < 0.4 then
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mcl_experience.add_experience(collector,2)
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mcl_experience.add_experience(collector, self._xp)
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self.object:remove()
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end
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return
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@ -420,7 +407,7 @@ local function xp_step(self, dtime)
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self.slippery_state = is_slippery
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if is_moving then
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self.object:set_acceleration({x = 0, y = -9.81, z = 0})
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self.object:set_acceleration(gravity)
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else
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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@ -466,9 +453,11 @@ minetest.register_entity("mcl_experience:orb", {
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))
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self.object:set_armor_groups({immortal = 1})
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self.object:set_velocity({x = 0, y = 2, z = 0})
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self.object:set_acceleration({x = 0, y = -9.81, z = 0})
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size = math.random(20,36)/100
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self.object:set_properties({
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self.object:set_acceleration(gravity)
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local xp = tonumber(staticdata)
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self._xp = xp
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size = xp_to_size(xp)
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self.object:set_properties({
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visual_size = {x = size, y = size},
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glow = 14,
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})
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@ -480,7 +469,7 @@ minetest.register_entity("mcl_experience:orb", {
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self.physical_state = true
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self.object:set_properties({physical = true})
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self.object:set_velocity({x=0, y=0, z=0})
|
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self.object:set_acceleration({x=0, y=-9.81, z=0})
|
||||
self.object:set_acceleration(gravity)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -497,10 +486,9 @@ minetest.register_entity("mcl_experience:orb", {
|
|||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_chatcommand("xp", {
|
||||
params = S("[<player>] [<xp>]"),
|
||||
description = S("Gives [player <player>] [<xp>] XP"),
|
||||
description = S("Gives [[player <player>] <xp>] XP"),
|
||||
privs = {server=true},
|
||||
func = function(name, params)
|
||||
local player, xp = nil, 1000
|
||||
|
@ -521,27 +509,31 @@ minetest.register_chatcommand("xp", {
|
|||
if i == 2 then
|
||||
player = minetest.get_player_by_name(P[1])
|
||||
end
|
||||
if (not xp) or (xp < 1) then
|
||||
return false, S("Error: Incorrect number of XP")
|
||||
if not xp then
|
||||
return false, S("Error: Incorrect value of XP")
|
||||
end
|
||||
if not player then
|
||||
return false, S("Error: Player not found")
|
||||
end
|
||||
local pos = player:get_pos()
|
||||
pos.y = pos.y + 1.2
|
||||
mcl_experience.throw_experience(pos, xp)
|
||||
mcl_experience.add_experience(player, xp)
|
||||
end,
|
||||
})
|
||||
|
||||
function mcl_experience.throw_experience(pos, amount)
|
||||
for i = 1,amount do
|
||||
object = minetest.add_entity(pos, "mcl_experience:orb")
|
||||
if object then
|
||||
object:set_velocity({
|
||||
x=math.random(-2,2)*math.random(),
|
||||
y=math.random(2,5),
|
||||
z=math.random(-2,2)*math.random()
|
||||
})
|
||||
end
|
||||
end
|
||||
local i, j = 0, 0
|
||||
local obj, xp
|
||||
while i < amount and j < 100 do
|
||||
xp = math.min(math.random(1, math.min(32767, amount-math.floor(i/2))), amount-i)
|
||||
obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp))
|
||||
if not obj then
|
||||
return false
|
||||
end
|
||||
obj:set_velocity({
|
||||
x=math.random(-2,2)*math.random(),
|
||||
y=math.random(2,5),
|
||||
z=math.random(-2,2)*math.random()
|
||||
})
|
||||
i = i + xp
|
||||
j = j + 1
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[<player>] [<xp>]=[<игрок>] [<xp>]
|
||||
Gives [player <player>] [<xp>] XP=Даёт [игроку <игрок>] [<xp>]
|
||||
Gives [[player <player>] <xp>] XP=Даёт [[игроку <игрок> [<xp>]] единиц опыта XP
|
||||
Error: Too many parameters!=Ошибка: слишком много параметров!
|
||||
Error: Incorrect number of XP=Ошибка: Неправильное число XP
|
||||
Error: Incorrect value of XP=Ошибка: Недопустимое значение XP
|
||||
Error: Player not found=Ошибка: Игрок не найден
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[<player>] [<xp>]=
|
||||
Gives [player <player>] [<xp>] XP=
|
||||
Gives [[player <player>] <xp>] XP=
|
||||
Error: Too many parameters!=
|
||||
Error: Incorrect number of XP=
|
||||
Error: Incorrect value of XP=
|
||||
Error: Player not found=
|
||||
|
|
Loading…
Reference in New Issue