From 1468acf6d419822dfdea51016a59374eff405c0a Mon Sep 17 00:00:00 2001 From: Sumyjkl Date: Tue, 2 Aug 2022 18:26:00 +1000 Subject: [PATCH] move player up to give clearance when start flying --- mods/PLAYER/mcl_playerplus/init.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 2b3e1555b..3448d9fa1 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -281,7 +281,7 @@ minetest.register_globalstep(function(dtime) elytra.speed = 2 end - local is_just_jumped = control.jump and not is_pressing_jump + local is_just_jumped = control.jump and not is_pressing_jump and not elytra.active is_pressing_jump = control.jump if is_just_jumped and not elytra.active then elytra.speed = clamp(get_overall_velocity(player:get_velocity()) - 1, 0, 20) @@ -293,6 +293,9 @@ minetest.register_globalstep(function(dtime) and (fly_node == "air" or fly_node == "ignore") if elytra.active then + if is_just_jumped then -- move the player up when they start flying to give some clearance + player:set_pos(vector.offset(player:get_pos(), 0, 0.8, 0)) + end mcl_player.player_set_animation(player, "fly") local slowdown_mult = 1 -- amount of vel to take per sec local fall_speed = 10 -- amount to fall down per sec in nodes