VoxeLibre/mods/PLAYER/mcl_meshhand/init.lua

60 lines
1.7 KiB
Lua
Raw Normal View History

2019-03-05 11:43:09 +01:00
local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
local def = minetest.registered_items[""]
2019-09-19 12:20:31 +02:00
local list
2019-03-05 11:43:09 +01:00
-- mcl_skins is enabled
if has_mcl_skins == true then
2019-09-19 12:20:31 +02:00
list = mcl_skins.list
2019-03-05 11:43:09 +01:00
else
2019-09-19 12:20:31 +02:00
list = { "hand" }
end
--generate a node for every skin
for _,texture in pairs(list) do
-- This is a fake node that should never be placed in the world
minetest.register_node("mcl_meshhand:"..texture, {
2019-03-05 11:43:09 +01:00
description = "",
2019-09-19 12:20:31 +02:00
tiles = {texture..".png"},
2019-09-19 12:04:41 +02:00
inventory_image = "wieldhand.png",
2019-03-05 11:43:09 +01:00
visual_scale = 1,
wield_scale = {x=1,y=1,z=1},
paramtype = "light",
drawtype = "mesh",
mesh = "mcl_meshhand.b3d",
2019-09-19 12:04:41 +02:00
-- Prevent placement
2019-03-05 11:43:09 +01:00
node_placement_prediction = "",
2019-09-19 12:04:41 +02:00
on_construct = function(pos)
2019-09-19 12:20:31 +02:00
minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
2019-09-19 12:04:41 +02:00
minetest.remove_node(pos)
end,
on_place = function(itemstack, placer, pointed_thing)
local spos = "<somewhere>"
if pointed_thing.above then
2019-09-19 12:20:31 +02:00
spos = minetest.pos_to_string(pointed_thing.above)
2019-09-19 12:04:41 +02:00
end
2019-09-19 12:20:31 +02:00
minetest.log("error", "[mcl_meshhand] Player tried to place mcl_meshhand:"..texture.." at "..spos)
2019-09-19 12:04:41 +02:00
itemstack:set_count(0)
return itemstack
end,
2019-09-19 12:20:31 +02:00
drop = "",
on_drop = function()
return ""
end,
2019-09-19 12:04:41 +02:00
groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
range = def.range,
2019-09-19 12:20:31 +02:00
})
end
2019-03-05 11:43:09 +01:00
2019-09-19 12:20:31 +02:00
if has_mcl_skins == true then
--change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player, skin)
local name = player:get_player_name()
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin)
end)
else
2019-03-05 11:43:09 +01:00
minetest.register_on_joinplayer(function(player)
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand")
end)
end