forked from VoxeLibre/VoxeLibre
162 lines
5.1 KiB
Lua
162 lines
5.1 KiB
Lua
mcl_hunger.registered_foods = {}
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function mcl_hunger.init_player(player)
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local meta = player:get_meta()
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if meta:get_string("mcl_hunger:hunger") == "" then
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meta:set_string("mcl_hunger:hunger", tostring(20))
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end
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if meta:get_string("mcl_hunger:saturation") == "" then
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meta:set_string("mcl_hunger:saturation", tostring(mcl_hunger.SATURATION_INIT))
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end
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if meta:get_string("mcl_hunger:exhaustion") == "" then
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meta:set_string("mcl_hunger:exhaustion", tostring(0))
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end
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end
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if mcl_hunger.active then
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function mcl_hunger.get_hunger(player)
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local hunger = tonumber(player:get_meta():get_string("mcl_hunger:hunger")) or 20
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return hunger
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end
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function mcl_hunger.get_saturation(player)
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local saturation = tonumber(player:get_meta():get_string("mcl_hunger:saturation")) or mcl_hunger.SATURATION_INIT
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return saturation
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end
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function mcl_hunger.get_exhaustion(player)
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local exhaustion = tonumber(player:get_meta():get_string("mcl_hunger:exhaustion")) or 0
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return exhaustion
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end
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function mcl_hunger.set_hunger(player, hunger, update_hudbars)
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hunger = math.min(20, math.max(0, hunger))
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player:get_meta():set_string("mcl_hunger:hunger", tostring(hunger))
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if update_hudbars ~= false then
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hb.change_hudbar(player, "hunger", hunger)
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mcl_hunger.update_saturation_hud(player, nil, hunger)
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end
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return true
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end
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function mcl_hunger.set_saturation(player, saturation, update_hudbar)
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saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation))
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player:get_meta():set_string("mcl_hunger:saturation", tostring(saturation))
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if update_hudbar ~= false then
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mcl_hunger.update_saturation_hud(player, saturation)
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end
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return true
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end
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function mcl_hunger.set_exhaustion(player, exhaustion, update_hudbar)
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exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
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player:get_meta():set_string("mcl_hunger:exhaustion", tostring(exhaustion))
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if update_hudbar ~= false then
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mcl_hunger.update_exhaustion_hud(player, exhaustion)
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end
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return true
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end
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function mcl_hunger.exhaust(playername, increase)
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local player = minetest.get_player_by_name(playername)
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if not player then return false end
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mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
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if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then
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mcl_hunger.set_exhaustion(player, 0.0)
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local h = nil
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local satuchanged = false
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local s = mcl_hunger.get_saturation(player)
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if s > 0 then
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mcl_hunger.set_saturation(player, math.max(s - 1.0, 0))
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satuchanged = true
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elseif s <= 0.0001 then
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h = mcl_hunger.get_hunger(player)
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h = math.max(h-1, 0)
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mcl_hunger.set_hunger(player, h)
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satuchanged = true
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end
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if satuchanged then
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if h ~= nil then h = h end
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mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
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end
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end
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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return true
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end
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function mcl_hunger.saturate(playername, increase, update_hudbar)
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local player = minetest.get_player_by_name(playername)
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local ok = mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
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if update_hudbar ~= false then
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mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
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end
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return ok
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end
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function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound)
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if not mcl_hunger.active then
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return
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end
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local food = mcl_hunger.registered_foods
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food[name] = {}
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food[name].saturation = hunger_change -- hunger points added
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food[name].replace = replace_with_item -- what item is given back after eating
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food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous,
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-- otherwise the following poison/exhaust fields are ignored
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food[name].poison = poison -- poison damage per tick for poisonous food
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food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
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food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled)
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food[name].sound = sound -- special sound that is played when eating
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end
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function mcl_hunger.stop_poison(player)
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if not mcl_hunger.active then
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return
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end
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mcl_hunger.poison_damage[player:get_player_name()] = 0
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mcl_hunger.poison_hunger[player:get_player_name()] = 0
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mcl_hunger.reset_bars_poison_damage(player)
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mcl_hunger.reset_bars_poison_hunger(player)
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end
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else
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-- When hunger is disabled, the functions are basically no-ops
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function mcl_hunger.get_hunger()
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return 20
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end
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function mcl_hunger.get_saturation()
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return mcl_hunger.SATURATION_INIT
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end
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function mcl_hunger.get_exhaustion()
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return 0
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end
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function mcl_hunger.set_hunger()
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return false
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end
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function mcl_hunger.set_saturation()
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return false
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end
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function mcl_hunger.set_exhaustion()
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return false
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end
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function mcl_hunger.exhaust()
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return false
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end
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function mcl_hunger.saturate()
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return false
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end
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function mcl_hunger.register_food() end
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function mcl_hunger.stop_poison() end
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end
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