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MineClone2/mods/ITEMS/mcl_buckets/fishbuckets.lua

63 lines
2.4 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
-- Fish Buckets
local fish_names = {
["cod"] = "Cod",
["salmon"] = "Salmon",
["tropical_fish"] = "Tropical Fish",
["axolotl"] = "Axolotl",
--["pufferfish"] = "Pufferfish", --FIXME add pufferfish
}
local fishbucket_prefix = "mcl_buckets:bucket_"
local function on_place_fish(itemstack, placer, pointed_thing)
local pos = pointed_thing.above or pointed_thing.under
if not pos then return end
local n = minetest.get_node_or_nil(pos)
if n.name and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then
local fish = itemstack:get_name():gsub(fishbucket_prefix,"")
if fish_names[fish] then
local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
local props = itemstack:get_meta():get_string("properties")
if props ~= "" then
o:set_properties(minetest.deserialize(props))
end
minetest.set_node(pos,{name = "mcl_core:water_source"})
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:set_name("mcl_buckets:bucket_empty")
end
end
end
return itemstack
end
for techname, fishname in pairs(fish_names) do
minetest.register_craftitem(fishbucket_prefix .. techname, {
description = S("Bucket of @1", S(fishname)),
_doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)),
_doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)),
_tt_help = S("Places a water source and a @1.", S(fishname)),
inventory_image = techname .. "_bucket.png",
stack_max = 1,
groups = {bucket = 1, fish_bucket = 1},
liquids_pointable = false,
on_place = on_place_fish,
on_secondary_use = on_place_fish,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
if not buildable then return stack end
local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
if result then -- Fail placement of liquid if result is false
place_liquid(droppos, get_node_place(def.source_place, droppos))
end
if take_bucket then
stack:set_name("mcl_buckets:bucket_empty")
end
return stack
end,
})
minetest.register_alias("mcl_fishing:bucket_" .. techname, "mcl_buckets:bucket_" .. techname)
end