forked from VoxeLibre/VoxeLibre
142 lines
4.7 KiB
Lua
142 lines
4.7 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
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mobs:register_mob("mobs_mc:snowman", {
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type = "npc",
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passive = true,
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hp_min = 4,
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hp_max = 4,
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pathfinding = 1,
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view_range = 10,
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fall_damage = 0,
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water_damage = 4,
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lava_damage = 20,
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attacks_monsters = true,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.89, 0.35},
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visual = "mesh",
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mesh = "mobs_mc_snowman.b3d",
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textures = {
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{"mobs_mc_snowman.png^mobs_mc_snowman_pumpkin.png"},
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},
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gotten_texture = { "mobs_mc_snowman.png" },
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drops = {{ name = mobs_mc.items.snowball, chance = 1, min = 0, max = 15 }},
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visual_size = {x=3, y=3},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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makes_footstep_sound = true,
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attack_type = "shoot",
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arrow = "mobs_mc:snowball_entity",
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shoot_interval = 1,
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shoot_offset = 1,
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animation = {
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speed_normal = 25,
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speed_run = 50,
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stand_start = 20,
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stand_end = 40,
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walk_start = 0,
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walk_end = 20,
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run_start = 0,
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run_end = 20,
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--die_start = 40,
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--die_end = 50,
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--die_loop = false,
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},
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blood_amount = 0,
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do_custom = function(self, dtime)
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-- Leave a trail of top snow behind.
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-- This is done in do_custom instead of just using replace_what because with replace_what,
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-- the top snop may end up floating in the air.
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if not self._snowtimer then
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self._snowtimer = 0
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return
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end
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self._snowtimer = self._snowtimer + dtime
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if self.health > 0 and self._snowtimer > snow_trail_frequency then
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self._snowtimer = 0
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local pos = self.object:getpos()
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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-- Node at snow golem's position must be replacable
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if def and def.buildable_to then
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-- Node below must be walkable
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-- and a full cube (this prevents oddities like top snow on top snow, lower slabs, etc.)
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local belowdef = minetest.registered_nodes[minetest.get_node(below).name]
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if belowdef and belowdef.walkable and (belowdef.node_box == nil or belowdef.node_box.type == "regular") then
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-- Place top snow
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minetest.set_node(pos, {name = mobs_mc.items.top_snow})
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end
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end
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end
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end,
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-- Remove pumpkin if using shears
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if self.gotten ~= true and item:get_name() == mobs_mc.items.shears then
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-- Remove pumpkin
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self.gotten = true
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self.object:set_properties({
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textures = {"mobs_mc_snowman.png"},
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})
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local pos = self.object:getpos()
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minetest.sound_play("shears", {pos = pos})
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-- Wear out
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if not minetest.settings:get_bool("creative_mode") then
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item:add_wear(mobs_mc.misc.shears_wear)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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end
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end,
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})
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-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function
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-- of the node.
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-- This summons a snow golen when pos is next to a row of two snow blocks.
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mobs_mc.tools.check_snow_golem_summon = function(pos)
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local checks = {
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-- These are the possible placement patterns
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-- { snow block pos. 1, snow block pos. 2, snow golem spawn position }
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{ {x=pos.x, y=pos.y-1, z=pos.z}, {x=pos.x, y=pos.y-2, z=pos.z}, {x=pos.x, y=pos.y-2.5, z=pos.z} },
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{ {x=pos.x, y=pos.y+1, z=pos.z}, {x=pos.x, y=pos.y+2, z=pos.z}, {x=pos.x, y=pos.y-0.5, z=pos.z} },
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{ {x=pos.x-1, y=pos.y, z=pos.z}, {x=pos.x-2, y=pos.y, z=pos.z}, {x=pos.x-2, y=pos.y-0.5, z=pos.z} },
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{ {x=pos.x+1, y=pos.y, z=pos.z}, {x=pos.x+2, y=pos.y, z=pos.z}, {x=pos.x+2, y=pos.y-0.5, z=pos.z} },
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{ {x=pos.x, y=pos.y, z=pos.z-1}, {x=pos.x, y=pos.y, z=pos.z-2}, {x=pos.x, y=pos.y-0.5, z=pos.z-2} },
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{ {x=pos.x, y=pos.y, z=pos.z+1}, {x=pos.x, y=pos.y, z=pos.z+2}, {x=pos.x, y=pos.y-0.5, z=pos.z+2} },
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}
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for c=1, #checks do
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local b1 = checks[c][1]
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local b2 = checks[c][2]
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local place = checks[c][3]
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local b1n = minetest.get_node(b1)
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local b2n = minetest.get_node(b2)
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if b1n.name == mobs_mc.items.snow_block and b2n.name == mobs_mc.items.snow_block then
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-- Remove the pumpkin and both snow blocks and summon the snow golem
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minetest.remove_node(pos)
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minetest.remove_node(b1)
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minetest.remove_node(b2)
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core.check_for_falling(pos)
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core.check_for_falling(b1)
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core.check_for_falling(b2)
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minetest.add_entity(place, "mobs_mc:snowman")
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break
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end
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end
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end
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-- Spawn egg
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mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0)
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if minetest.settings:get_bool("log_mods") then
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minetest.log("action", "MC Snow Golem loaded")
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end
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