forked from VoxeLibre/VoxeLibre
158 lines
3.7 KiB
Lua
158 lines
3.7 KiB
Lua
--MCmobs v0.4
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### WITHER
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--###################
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mobs:register_mob("mobs_mc:wither", {
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type = "monster",
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hp_max = 300,
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hp_min = 300,
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armor = 80,
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-- This deviates from MC Wiki's size, which makes no sense
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collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
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visual = "mesh",
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mesh = "mobs_mc_wither.b3d",
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textures = {
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{"mobs_mc_wither.png"},
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},
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visual_size = {x=4, y=4},
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makes_footstep_sound = true,
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view_range = 16,
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fear_height = 4,
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walk_velocity = 2,
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run_velocity = 4,
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stepheight = 1.2,
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sounds = {
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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distance = 60,
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},
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jump = true,
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jump_height = 10,
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jump_chance = 98,
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fly = true,
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dogshoot_switch = 1,
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dogshoot_count_max =1,
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attack_animals = true,
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floats=1,
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drops = {
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{name = mobs_mc.items.nether_star,
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chance = 1,
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min = 1,
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max = 1},
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},
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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attack_type = "dogshoot",
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explosion_radius = 3,
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explosion_fire = false,
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dogshoot_stop = true,
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arrow = "mobs_mc:fireball",
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reach = 5,
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shoot_interval = 0.5,
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shoot_offset = -1,
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animation = {
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walk_speed = 12, run_speed = 12, stand_speed = 12,
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stand_start = 0, stand_end = 20,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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blood_amount = 0,
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})
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mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"blank.png"},
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velocity = 10,
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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end
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if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
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self.object:remove()
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end
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = self.name
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if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then
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obj:set_hp(obj:get_hp()-0.05)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
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obj:remove()
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end
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end
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end
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end
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minetest.set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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dx = math.random(-1,1)
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dy = math.random(-1,1)
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dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.set_node(p, {name="air"})
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end
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end
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})
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--GOOD LUCK LOL!
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-- fireball (weapon)
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mobs:register_arrow(":mobs_mc:fireball", {
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visual = "sprite",
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visual_size = {x = 0.75, y = 0.75},
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-- TODO: 3D projectile, replace tetxture
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textures = {"mobs_mc_TEMP_wither_projectile.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 16})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5,max_hear_distance = 16})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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-- FIXME: Deprecated, switch to mobs:boom instead
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mobs:explosion(pos, 3, 0, 1)
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end
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})
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--Spawn egg
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mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0)
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--Compatibility
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mobs:alias_mob("nssm:mese_dragon", "mobs_mc:wither")
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