mcl_itemframes = {} local S = minetest.get_translator(minetest.get_current_modname()) local VISUAL_SIZE = 0.3 minetest.register_entity("mcl_itemframes:item",{ hp_max = 1, visual = "wielditem", visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE}, physical = false, pointable = false, textures = { "blank.png" }, _texture = "blank.png", _scale = 1, on_activate = function(self, staticdata) if staticdata and staticdata ~= "" then local data = staticdata:split(";") if data and data[1] and data[2] then self._nodename = data[1] self._texture = data[2] if data[3] then self._scale = data[3] else self._scale = 1 end end end if self._texture then self.object:set_properties({ textures={self._texture}, visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale}, }) end end, get_staticdata = function(self) if self._nodename and self._texture then local ret = self._nodename .. ";" .. self._texture if self._scale then ret = ret .. ";" .. self._scale end return ret end return "" end, _update_texture = function(self) if self._texture then self.object:set_properties({ textures={self._texture}, visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale}, }) end end, }) minetest.register_entity("mcl_itemframes:map", { initial_properties = { visual = "upright_sprite", visual_size = {x = 1, y = 1}, pointable = false, physical = false, collide_with_objects = false, textures = {"blank.png"}, }, on_activate = function(self, staticdata) self.id = staticdata mcl_maps.load_map(self.id, function(texture) -- will not crash even if self.object is invalid by now self.object:set_properties({textures = {texture}}) end) end, get_staticdata = function(self) return self.id end, }) local facedir = {} facedir[0] = {x=0,y=0,z=1} facedir[1] = {x=1,y=0,z=0} facedir[2] = {x=0,y=0,z=-1} facedir[3] = {x=-1,y=0,z=0} local remove_item_entity = function(pos, node) if node.name == "mcl_itemframes:item_frame" then for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do local entity = obj:get_luaentity() if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then obj:remove() end end end end local update_item_entity = function(pos, node, param2) remove_item_entity(pos, node) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then if not param2 then param2 = node.param2 end if node.name == "mcl_itemframes:item_frame" then local posad = facedir[param2] pos.x = pos.x + posad.x*6.5/16 pos.y = pos.y + posad.y*6.5/16 pos.z = pos.z + posad.z*6.5/16 end local yaw = math.pi*2 - param2 * math.pi/2 local map_id = item:get_meta():get_string("mcl_maps:id") if map_id == "" then local e = minetest.add_entity(pos, "mcl_itemframes:item") local lua = e:get_luaentity() lua._nodename = node.name local itemname = item:get_name() if itemname == "" or itemname == nil then lua._texture = "blank.png" lua._scale = 1 else lua._texture = itemname local def = minetest.registered_items[itemname] lua._scale = def and def.wield_scale and def.wield_scale.x or 1 end lua:_update_texture() if node.name == "mcl_itemframes:item_frame" then e:set_yaw(yaw) end else local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id) e:set_yaw(yaw) end end end mcl_itemframes.update_item_entity = update_item_entity local drop_item = function(pos, node, meta, clicker) local cname = "" if clicker and clicker:is_player() then cname = clicker:get_player_name() end if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then local inv = meta:get_inventory() local item = inv:get_stack("main", 1) if not item:is_empty() then minetest.add_item(pos, item) end end meta:set_string("infotext", "") remove_item_entity(pos, node) end minetest.register_node("mcl_itemframes:item_frame",{ description = S("Item Frame"), _tt_help = S("Can hold an item"), _doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."), _doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."), drawtype = "mesh", is_ground_content = false, mesh = "mcl_itemframes_itemframe1facedir.obj", selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} }, collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} }, tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"}, inventory_image = "mcl_itemframes_item_frame.png", wield_image = "mcl_itemframes_item_frame.png", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 }, sounds = mcl_sounds.node_sound_defaults(), node_placement_prediction = "", on_timer = function(pos) local inv = minetest.get_meta(pos):get_inventory() local stack = inv:get_stack("main", 1) local itemname = stack:get_name() if minetest.get_item_group(itemname, "clock") > 0 then local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame) if itemname ~= new_name then stack:set_name(new_name) inv:set_stack("main", 1, stack) local node = minetest.get_node(pos) update_item_entity(pos, node, node.param2) end minetest.get_node_timer(pos):start(1.0) end end, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(pointed_thing.under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 1) end, on_rightclick = function(pos, node, clicker, itemstack) if not itemstack then return end local pname = clicker:get_player_name() if minetest.is_protected(pos, pname) then minetest.record_protection_violation(pos, pname) return end local meta = minetest.get_meta(pos) drop_item(pos, node, meta, clicker) local inv = meta:get_inventory() if itemstack:is_empty() then remove_item_entity(pos, node) meta:set_string("infotext", "") inv:set_stack("main", 1, "") return itemstack end local put_itemstack = ItemStack(itemstack) put_itemstack:set_count(1) local itemname = put_itemstack:get_name() if minetest.get_item_group(itemname, "compass") > 0 then put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack)) end if minetest.get_item_group(itemname, "clock") > 0 then minetest.get_node_timer(pos):start(1.0) end inv:set_stack("main", 1, put_itemstack) update_item_entity(pos, node) -- Add node infotext when item has been named local imeta = itemstack:get_meta() local iname = imeta:get_string("name") if iname then meta:set_string("infotext", iname) end if not minetest.is_creative_enabled(clicker:get_player_name()) then itemstack:take_item() end return itemstack end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return count end end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local name = player:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return 0 else return stack:get_count() end end, on_destruct = function(pos) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) drop_item(pos, node, meta) end, on_rotate = function(pos, node, user, mode, param2) if mode == screwdriver.ROTATE_FACE then -- Rotate face --local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) local objs = nil if node.name == "mcl_itemframes:item_frame" then objs = minetest.get_objects_inside_radius(pos, 0.5) end if objs then for _, obj in ipairs(objs) do if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then update_item_entity(pos, node, (node.param2+1) % 4) break end end end return elseif mode == screwdriver.ROTATE_AXIS then return false end end, }) minetest.register_craft({ output = "mcl_itemframes:item_frame", recipe = { {"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"}, {"mcl_core:stick", "mcl_mobitems:leather", "mcl_core:stick"}, {"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"}, } }) minetest.register_lbm({ label = "Update legacy item frames", name = "mcl_itemframes:update_legacy_item_frames", nodenames = {"itemframes:frame"}, action = function(pos, node) -- Swap legacy node, then respawn entity node.name = "mcl_itemframes:item_frame" local meta = minetest.get_meta(pos) local item = meta:get_string("item") minetest.swap_node(pos, node) if item ~= "" then local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata"))) local inv = meta:get_inventory() inv:set_size("main", 1) if not itemstack:is_empty() then inv:set_stack("main", 1, itemstack) end end update_item_entity(pos, node) end, }) -- FIXME: Item entities can get destroyed by /clearobjects minetest.register_lbm({ label = "Respawn item frame item entities", name = "mcl_itemframes:respawn_entities", nodenames = {"mcl_itemframes:item_frame"}, run_at_every_load = true, action = function(pos, node) update_item_entity(pos, node) end, }) minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")