ancientmarinerdev
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01c8009c6a
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Tidy on_step function
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2023-01-11 01:07:18 +00:00 |
ancientmarinerdev
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ef90820f67
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Fix farm animals so they don't get into combat state
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2023-01-11 01:07:18 +00:00 |
ancientmarinerdev
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d6d11b9526
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Zombie villagers cannot despawn during curing process
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2023-01-11 01:07:17 +00:00 |
ancientmarinerdev
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b0264b2736
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Endermen now despawn when not holding a block.
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2023-01-11 01:07:17 +00:00 |
Michieal
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c12f2cc565
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Fix placement of bamboo endcap
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2023-01-10 19:23:40 -05:00 |
Michieal
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9f94f12127
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Fix placement of bamboo onto bamboo nodes going higher than max height.
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2023-01-10 18:48:50 -05:00 |
Michieal
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784f3ec226
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Made plank textures more dried bamboo looking.
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2023-01-10 16:40:18 -05:00 |
Michieal
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44a769397d
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Fix bamboo mosaic using wrong texture.
Fix error.
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2023-01-10 15:36:17 -05:00 |
PrairieWind
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b3da85be64
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Merge pull request 'mcl_music_without_menu_music' (#3291) from mcl_music_without_menu_music into master
Reviewed-on: MineClone2/MineClone2#3291
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
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2023-01-10 19:15:22 +00:00 |
ancientmarinerdev
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3ed32abc4e
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Add credit for nether music
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2023-01-10 19:05:56 +00:00 |
kay27
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9db6050638
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Fix music interruption
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2023-01-10 19:05:56 +00:00 |
kay27
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7ceb953a56
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Add different music for different dimensions
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2023-01-10 19:05:56 +00:00 |
kay27
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1894d8c5f0
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Fix mcl_music: play to all players, play every day, overworld only
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2023-01-10 19:05:56 +00:00 |
kay27
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419d61edde
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Add trivial mcl_music mod and a piano track by diminixed
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2023-01-10 19:05:55 +00:00 |
PrairieWind
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9820309762
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Merge pull request 'mcl_crimson_update' (#3289) from mcl_crimson_update into master
Reviewed-on: MineClone2/MineClone2#3289
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
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2023-01-10 18:17:39 +00:00 |
Michieal
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726eba7ed8
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Make bamboo fence/gate less yellow. It's bamboo, not corn XD
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2023-01-10 04:42:31 -05:00 |
Michieal
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f46581905a
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Added veins to the Hyphae log sides.
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2023-01-10 04:30:29 -05:00 |
Michieal
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4f6de581dd
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fixed the warped fungus mushroom texture.
fixed the warped fungus selection box.
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2023-01-10 04:29:47 -05:00 |
Michieal
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eb8f7360a2
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Merge branch 'master' into mcl_bamboo_too
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2023-01-09 18:56:05 -05:00 |
ancientmarinerdev
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db62631540
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Merge pull request 'mcl_lectern' (#3282) from mcl_lectern into master
Reviewed-on: MineClone2/MineClone2#3282
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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2023-01-09 22:33:31 +00:00 |
ancientmarinerdev
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fb30564827
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Ooooooh, lecterns. My favourite.
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2023-01-09 22:32:14 +00:00 |
Michieal
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8c355db3ce
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Made Lecterns solid.
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2023-01-09 22:32:14 +00:00 |
Michieal
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eae08f3010
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Finished Lecterns.
Added in License.txt.
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2023-01-09 22:32:14 +00:00 |
Michieal
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4701c4d6e7
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Built basic lectern model, texture, and node definition.
Created crafting recipe.
Marked Lecterns as WIP.
Started defining placement.
Added in README.txt.
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2023-01-09 22:32:14 +00:00 |
Michieal
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8df0b2a48e
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Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny.
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2023-01-09 16:31:02 -05:00 |
ancientmarinerdev
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66f368531d
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Merge pull request 'Fix Country Lode HUD Issue' (#3268) from advancement_bug_fix into master
Reviewed-on: MineClone2/MineClone2#3268
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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2023-01-09 21:17:41 +00:00 |
PrairieWind
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7cb5c55d68
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Update Translation Files
Fixes the translation error for other languages
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2023-01-09 13:36:36 -07:00 |
Michieal
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34faca3f2c
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Added in License.txt
Made the end cap node wave in the wind.
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2023-01-08 23:08:12 -05:00 |
Michieal
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d5dda679eb
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fix vestigial variable names to not be so obtuse.
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2023-01-07 16:45:36 -05:00 |
Michieal
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c65bbcd5a5
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fixed missed spot for licensing.
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2023-01-07 16:14:33 -05:00 |
Michieal
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533f59bf27
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Merge branch 'master' into mcl_bamboo_too
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2023-01-06 18:08:33 -05:00 |
Michieal
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3074c15d14
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clear up comment confusion.
Factored out hard coded names for variable names.
removed "minecraft" from README.md.
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2023-01-06 18:07:30 -05:00 |
Michieal
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132178b8c7
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clear up comment confusion.
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2023-01-06 17:46:54 -05:00 |
Michieal
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ede21a8627
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revert f92ea77849
revert accidental second commit.
Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
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2023-01-06 22:43:41 +00:00 |
Michieal
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82fae13b47
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Merge remote-tracking branch 'origin/mcl_bamboo_too' into mcl_bamboo_too
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2023-01-06 17:41:57 -05:00 |
Michieal
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f92ea77849
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Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
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2023-01-06 17:41:01 -05:00 |
Michieal
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7ebf9b7ab8
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Mega commit. lol.
Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
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2023-01-06 17:40:35 -05:00 |
Michieal
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07a56165ed
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update optional depends.
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2023-01-06 20:23:59 +00:00 |
Michieal
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ee0b355f51
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Fix licensing.
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2023-01-06 20:21:08 +00:00 |
PrairieWind
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6fd799ac42
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Fix Country Lode HUD Issue
Fixed the error that was thrown when the advancement is unlocked and also fixed the popup HUD so the advancement title fits correctly
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2023-01-06 16:35:59 +00:00 |
ancientmarinerdev
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01bb753549
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Merge pull request 'Refactor mob_step and do_states' (#3231) from mob_tweaks into master
Reviewed-on: MineClone2/MineClone2#3231
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
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2023-01-06 14:10:39 +00:00 |
ancientmarinerdev
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59694ebc7c
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Fix merge conflict
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2023-01-06 13:52:03 +00:00 |
Michieal
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cc24144bc6
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Fixed collision and selection box for endcap nodes.
fixed typo in debug message.
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2023-01-06 01:22:18 -05:00 |
Michieal
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e1cd16c971
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Adjusted growth interval.
tested and fixed bamboo growth function.
Add debug code across growth function and scaffold place.
disabled debug for commit. removed finished todos.
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2023-01-06 00:41:26 -05:00 |
ancientmarinerdev
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00c4ecf643
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Merge pull request 'Villagers and pathfinding improvements' (#3083) from village_town_bell_pathfix into master
Reviewed-on: MineClone2/MineClone2#3083
Reviewed-by: Michieal <michieal@noreply.git.minetest.land>
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2023-01-06 02:59:48 +00:00 |
ancientmarinerdev
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e4db91d35c
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Fix crash bug
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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2527479401
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Clean up on isle 5, please
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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85f7bbdb80
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Optimisation. Don't even prepare to path if not ready to path
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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465a919f6b
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Villager will now reclaim job during the day even when it isn't work time
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2023-01-06 02:59:02 +00:00 |
ancientmarinerdev
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325a666c62
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Added pathfinder constants to make it easier to tweak
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2023-01-06 02:59:02 +00:00 |