FossFanatic
65b1fd163b
Fix fatal typo
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This typo caused the game to crash, instead of spitting out an error message as it was supposed to.
2023-02-22 13:05:18 +00:00
FossFanatic
eff0a546e5
Merge pull request 'Add Biome Coloured Water' ( #3461 ) from biome_colored_water into master
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Reviewed-on: MineClone2/MineClone2#3461
Reviewed-by: Nicu <kneekoo@noreply.git.minetest.land>
2023-02-22 07:20:35 +00:00
FossFanatic
61ee14b1a6
Fix rain issues in dry biomes
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This commit adds an extra check at the ABMs which prevent the rain from affecting dry biomes, even though there isn't supposed to any rain there.
2023-02-21 10:12:29 +00:00
FossFanatic
968f6ae963
Add the original palette back as an _alt version
2023-02-20 07:22:55 +00:00
FossFanatic
2e2bbf0b17
Make the water palette more diluted
2023-02-20 07:22:24 +00:00
FossFanatic
8060b02cbd
Add extra check to guarantee no nil values
2023-02-19 07:49:09 +00:00
FossFanatic
693d40b6c4
Fix villages generating with incorrect water
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This commit fixes an issue where villages would generate with water which wasn't of the correct biome.
The new function simply looks for water source nodes around the entire village and replaces any it finds with the same node, except with blank params so that the `on_construct` of the newly placed water source node gets called.
2023-02-18 13:51:31 +00:00
FossFanatic
ecfbb1ae07
Fix waterlogged mangrove roots textures
2023-02-18 08:54:57 +00:00
FossFanatic
14e630a1e2
Fix cauldron water textures
2023-02-18 08:53:36 +00:00
FossFanatic
62afbb4509
Remove reference to removed texture
2023-02-18 08:42:21 +00:00
FossFanatic
f02764bc08
Remove now unused river water source texture
2023-02-18 08:32:00 +00:00
FossFanatic
aa1a928898
Remove now unused flowing river water texture
2023-02-18 08:31:36 +00:00
FossFanatic
45952a6fd6
Add greyscale water textures & water palette
2023-02-18 08:30:44 +00:00
FossFanatic
33bbeb1a4d
Improve river water
2023-02-18 08:27:22 +00:00
FossFanatic
d3253ecf4f
Change small part of buckets code
2023-02-18 08:25:47 +00:00
FossFanatic
0abda8ff20
Add new function for water nodes
2023-02-18 08:25:08 +00:00
FossFanatic
9bb3d8311b
Append stuff to the new function
2023-02-18 08:24:12 +00:00
FossFanatic
686bb38546
Add lbm and register_on_generated for water
2023-02-18 08:23:40 +00:00
FossFanatic
c4f6944a03
Add water palette indexes and waterfog to the code
2023-02-18 08:22:56 +00:00
FossFanatic
c1647a5cce
Improve underwater sky colour code
2023-02-18 08:22:04 +00:00
FossFanatic
624c853cb3
Improve water
2023-02-18 08:21:24 +00:00
ancientmarinerdev
e8641c3c20
Merge pull request 'Fix custom spawners spawning mobs regardless of light level' ( #3421 ) from GuyLiner/MineClone2:fix-spawner into master
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Reviewed-on: MineClone2/MineClone2#3421
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-17 22:43:59 +00:00
GuyLiner
f39cec2442
Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua
2023-02-16 20:48:30 -05:00
GuyLiner
e99a46b52d
Removed comment
2023-02-16 20:48:30 -05:00
GuyLiner
cd1c8bd92e
Refactored logic for getting light levels for mobs
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Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner
3830171347
Adjusted mob_light_lvl for changed return value
2023-02-16 19:43:50 -05:00
GuyLiner
48b16a23b6
If player in creative mode, don't drop experience from destroyed spawners
2023-02-16 19:43:50 -05:00
GuyLiner
0a9be4b79c
Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
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There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner
540319d948
Added non_spawn_dictionary and function for getting mob light levels
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The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.
Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner
fbb2923a0b
Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld
2023-02-16 19:43:50 -05:00
ancientmarinerdev
b2e0b9b08b
Merge pull request 'Mob Step error handling' ( #3452 ) from mobs_error_handling into master
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Reviewed-on: MineClone2/MineClone2#3452
2023-02-16 23:34:07 +00:00
ancientmarinerdev
4d61e32021
Clean up error handling
2023-02-16 23:15:55 +00:00
ancientmarinerdev
7c602ce82c
Tidy up error handling.
2023-02-16 23:15:55 +00:00
ancientmarinerdev
ae92c51155
Adding error handling to the mob step function
2023-02-16 23:15:55 +00:00
ancientmarinerdev
db7f4699eb
Merge pull request 'Add Biome Coloured Foliage' ( #3420 ) from biome_colored_foliage into master
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Reviewed-on: MineClone2/MineClone2#3420
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-16 22:35:05 +00:00
ancientmarinerdev
b23fc6d23d
Merge branch 'master' into biome_colored_foliage
2023-02-16 22:14:40 +00:00
FossFanatic
68e6965dd0
Remove excessive functions and change the appropriate stuff
2023-02-16 18:09:39 +00:00
FossFanatic
7d642c9929
Remove the tab before the curly bracket
2023-02-16 17:25:21 +00:00
FossFanatic
406b27852b
Improve the new function somewhat
2023-02-16 07:54:00 +00:00
ancientmarinerdev
d00f183456
Merge pull request 'Prevent setting fire on top of water' ( #3446 ) from emptyshore/MineClone2:3152-fire-water into master
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Reviewed-on: MineClone2/MineClone2#3446
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-15 20:13:32 +00:00
emptyshore
b121d0f804
Prevent placement of fire into nodes above water
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This addresses the edge case where fire is set to the top of a non-water
block that represents water (such as kelp).
Note this is forbidding theoretically legitimate setups for fire over
water where fire is set to the side of a block diagonally from the
water.
Fire is still permitted next to water (so it can be set to the face of a
block diagonally from a water column).
2023-02-16 08:56:17 +13:00
FossFanatic
8f8385e4a1
Use metadata method to make player mangrove leaves
2023-02-15 18:29:56 +00:00
FossFanatic
17fc7a3256
Use metadata method to make player leaves
2023-02-15 18:29:18 +00:00
ancientmarinerdev
c08153fa7f
Merge pull request 'Texture-Rename-2' ( #3456 ) from Texture-Rename-2 into master
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Reviewed-on: MineClone2/MineClone2#3456
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-15 16:26:40 +00:00
ancientmarinerdev
ba708010a2
Fix incorrect crimson texture issue
2023-02-15 16:23:08 +00:00
Michieal
6601ecf788
Basic signs texture replacement.
2023-02-15 14:52:00 +00:00
Michieal
660c85dddc
Changed mcl_buckets' image use to be named properly. This fixes issue #3455
2023-02-15 14:52:00 +00:00
Michieal
2d0b4dd8f7
Finished mcl_crimson.
2023-02-15 14:52:00 +00:00
FossFanatic
10d9eb2980
Upload files to 'mods/MAPGEN/mcl_mapgen_core'
2023-02-15 12:23:58 +00:00
FossFanatic
3d9df5c797
Fix issue with vines in certain biomes
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This commit removes some excessive checks which caused vines to not get a biome colour in certain biomes at certain rotations.
2023-02-15 12:20:15 +00:00