ancientmarinerdev
c7ebe1b8cd
Updated Bamboo textures by Nicu. Updated credits as per request from Michieal
2023-01-19 20:51:49 +00:00
Michieal
55bb9800f4
removed errant logging line.
2023-01-16 15:07:57 -05:00
Michieal
522a7577de
Fix Bamboo nodes showing up in creative inventory.
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Fix lava bamboo node placement.
2023-01-12 03:47:13 -05:00
Michieal
d2625d3ace
Fix water node placement, and lava node placement. (Yes, nether lava too!)
2023-01-12 03:27:17 -05:00
Michieal
00408b998c
Fix -- Bamboo grow, bamboo place to be correct.
2023-01-11 07:16:12 -05:00
Michieal
1de806f6f8
Put height into placed, base, bamboo stalk nodes so that height checks work properly.
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Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement.
Fixed Errant log message.
Fixed itemstack removal while in creative mode.
2023-01-11 02:31:36 -05:00
Michieal
9f94f12127
Fix placement of bamboo onto bamboo nodes going higher than max height.
2023-01-10 18:48:50 -05:00
Michieal
44a769397d
Fix bamboo mosaic using wrong texture.
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Fix error.
2023-01-10 15:36:17 -05:00
Michieal
34faca3f2c
Added in License.txt
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Made the end cap node wave in the wind.
2023-01-08 23:08:12 -05:00
Michieal
3074c15d14
clear up comment confusion.
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Factored out hard coded names for variable names.
removed "minecraft" from README.md.
2023-01-06 18:07:30 -05:00
Michieal
7ebf9b7ab8
Mega commit. lol.
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Did a LOT of refactoring.
Cleaned up some vestigial code.
Cleaned up aliases.
2023-01-06 17:40:35 -05:00
Michieal
cc24144bc6
Fixed collision and selection box for endcap nodes.
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fixed typo in debug message.
2023-01-06 01:22:18 -05:00
Michieal
ed64e7f733
Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith.
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Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing.
2023-01-05 20:27:52 -05:00
Michieal
65aa956d9c
Add alias for scaffolding.
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Rework grow_bamboo to handle random heights, and to handle bonemeal.
Remove "bamboo_node" in favor of is_bamboo()
2023-01-04 22:43:05 -05:00
Michieal
f86ee99abf
Further cleaned up bamboo base code.
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Fixed some errors in Scaffolding, Commented out the in progress section.
2023-01-04 11:28:09 -05:00
Michieal
d1a017f6b2
optimized out some for loops, cleaned up code for bamboo placement.
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tested the changes.
2023-01-03 18:40:40 -05:00
Michieal
50e50e2904
Continued some optimizations of code in bamboo.on_place.
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Begun work on scaffolding.
2023-01-03 15:57:58 -05:00
Michieal
ef7fb0d2e3
Cleaned up the code. Fixed side placement of bamboo against bamboo.
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Dinked with the random number generator some more.
Condensed some more of the code duplication (WIP).
Added in MCL_Log function.
Finally settled on a decent looking Bamboo top.
2023-01-03 01:38:12 -05:00
Michieal
5ef7d9f7a0
Added in Bamboo_Plank variable.
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Dinked with the random number generator some.
Moved Bamboo Mosaic from base to items.
condensed some of the code duplication (WIP).
started to add in checks to prevent bamboo from being placed against itself horizontally.
Fixed a couple of naming issues.
2023-01-02 22:36:09 -05:00
Michieal
d586b3fecc
Tracked down missing node type placement issues, and fixed them.
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Now with Chicken Cherry Cola!
2023-01-02 03:54:26 -05:00
Michieal
a7a0c4791a
Many bug fixes, Adjusted randomizing code.
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And, Now with Lime-Cherry Kool-aid!! Yum!
2023-01-02 02:19:33 -05:00
Michieal
23b62c296a
Fix code caching errors, and remove unused variables from init.
2023-01-01 23:07:20 -05:00
Michieal
87327abfb9
Restructure Commit.
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Recipes are in recipes.lua
Bamboo Basic nodes are in bamboo_base.lua
Bamboo items are in bamboo_items.lua
Bamboo api / globals are in globals.lua.
2022-12-29 13:16:48 -05:00