forked from VoxeLibre/VoxeLibre
Disable snowy weather temporarily
This commit quickly disables the standalone snow weather for the time being, until a more permanent solution can be found. The snowy weather should no longer occur naturally, but can still be summoned with `/weather snow` if wanted.
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fa0a595009
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@ -102,35 +102,6 @@ function mcl_weather.snow.add_player(player)
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end
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end
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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if mcl_weather.state ~= "snow" then
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return false
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end
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timer = timer + dtime;
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if timer >= 0.5 then
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timer = 0
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else
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return
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end
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if mcl_weather.snow.init_done == false then
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mcl_weather.snow.set_sky_box()
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mcl_weather.snow.init_done = true
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end
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for _, player in pairs(get_connected_players()) do
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if mcl_weather.is_underwater(player) or not mcl_weather.has_snow(player:get_pos()) then
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mcl_weather.remove_spawners_player(player)
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mcl_weather.set_sky_box_clear(player)
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else
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mcl_weather.snow.add_player(player)
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mcl_weather.snow.set_sky_box()
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end
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end
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end)
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-- register snow weather
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-- register snow weather
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if mcl_weather.reg_weathers.snow == nil then
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if mcl_weather.reg_weathers.snow == nil then
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mcl_weather.reg_weathers.snow = {
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mcl_weather.reg_weathers.snow = {
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