Crafting table → mcl_crafting_table (fix dig fail)
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@ -23,12 +23,7 @@ inventory and a support for stu's 3d armor mod (To use the armor and a preview o
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Left items in the crafting slots are dropped infront of you.
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Left items in the crafting slots are dropped infront of you.
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Workbench
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Crafting table
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_________
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_________
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With following recipe you craft a workbench (aka crafting table):
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Has been moved to mcl_crafting_table
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wood wood
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wood wood
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The workbench has a 3x3 crafting grid, that allows to use all recipes.
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@ -1 +1 @@
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Adds the player inventory, creative inventory and crafting table.
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Adds the player inventory and creative inventory.
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@ -108,26 +108,6 @@ local function set_inventory(player, armor_change_only)
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player:set_inventory_formspec(form)
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player:set_inventory_formspec(form)
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end
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end
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local function set_workbench(player)
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 9)
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory_workbench.png]"..
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mcl_vars.inventory_header..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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"list[current_player;craftpreview;6.1,1.5;1,1;]"..
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"image_button[8,0;1,1;craftguide_book.png;__mcl_craftguide;]"..
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"tooltip[__mcl_craftguide;Show crafting recipes]"..
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"listring[current_player;main]"..
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"listring[current_player;craft]"
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--player:set_inventory_formspec(form)
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minetest.show_formspec(player:get_player_name(), "main", form)
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end
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-- Drop items in craft grid and reset inventory on closing
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-- Drop items in craft grid and reset inventory on closing
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.quit then
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if fields.quit then
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@ -181,41 +161,6 @@ minetest.register_on_joinplayer(function(player)
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drop_fields(player, "craft")
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drop_fields(player, "craft")
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end)
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end)
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minetest.register_node("mcl_inventory:workbench", {
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description = "Crafting Table",
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_doc_items_longdesc = "A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.",
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_doc_items_usagehelp = "Rightclick the crafting table to access the 3×3 crafting grid.",
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_doc_items_hidden = false,
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is_ground_content = false,
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tiles = {"crafting_workbench_top.png", "default_wood.png", "crafting_workbench_side.png",
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"crafting_workbench_side.png", "crafting_workbench_front.png", "crafting_workbench_front.png"},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = {handy=1,axey=1, deco_block=1, material_wood=1},
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on_rightclick = function(pos, node, clicker, itemstack)
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set_workbench(clicker)
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 12.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_craft({
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output = "mcl_inventory:workbench",
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_inventory:workbench",
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burntime = 15,
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})
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minetest.register_alias("crafting:workbench", "mcl_inventory:workbench")
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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dofile(minetest.get_modpath("mcl_inventory").."/creative.lua")
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dofile(minetest.get_modpath("mcl_inventory").."/creative.lua")
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end
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end
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@ -0,0 +1,2 @@
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mcl_init
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mcl_sounds
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@ -0,0 +1 @@
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Adds a crafting table.
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@ -0,0 +1,50 @@
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minetest.register_node("mcl_crafting_table:crafting_table", {
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description = "Crafting Table",
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_doc_items_longdesc = "A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.",
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_doc_items_usagehelp = "Rightclick the crafting table to access the 3×3 crafting grid.",
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_doc_items_hidden = false,
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is_ground_content = false,
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tiles = {"crafting_workbench_top.png", "default_wood.png", "crafting_workbench_side.png",
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"crafting_workbench_side.png", "crafting_workbench_front.png", "crafting_workbench_front.png"},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = {handy=1,axey=1, deco_block=1, material_wood=1},
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on_rightclick = function(pos, node, player, itemstack)
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 9)
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory_workbench.png]"..
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mcl_vars.inventory_header..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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"list[current_player;craftpreview;6.1,1.5;1,1;]"..
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"image_button[8,0;1,1;craftguide_book.png;__mcl_craftguide;]"..
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"tooltip[__mcl_craftguide;Show crafting recipes]"..
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"listring[current_player;main]"..
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"listring[current_player;craft]"
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minetest.show_formspec(player:get_player_name(), "main", form)
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end,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_blast_resistance = 12.5,
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_mcl_hardness = 2.5,
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})
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minetest.register_craft({
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output = "mcl_crafting_table:crafting_table",
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "group:wood"}
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_crafting_table:crafting_table",
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burntime = 15,
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})
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minetest.register_alias("crafting:workbench", "mcl_crafting_table:crafting_table")
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minetest.register_alias("mcl_inventory:workbench", "mcl_crafting_table:crafting_table")
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@ -0,0 +1 @@
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name = mcl_crafting_table
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Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 801 B After Width: | Height: | Size: 801 B |
Before Width: | Height: | Size: 768 B After Width: | Height: | Size: 768 B |
Before Width: | Height: | Size: 1012 B After Width: | Height: | Size: 1012 B |