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@ -96,6 +96,9 @@ local function get_armor_texture(textures, name, modname, itemname, itemstring)
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local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
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local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
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if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
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if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
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--[[Far, Far in the future we may no longer _enchanted itemstrings...
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To fix this code, simply put the unmodified itemstring in stack_name's place
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DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!--]]
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core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
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core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
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end
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end
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@ -98,7 +98,6 @@ function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
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--trimming process
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--trimming process
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mcl_armor.trim(itemstack, overlay, material_name)
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mcl_armor.trim(itemstack, overlay, material_name)
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--itemstack:set_name(itemstack:get_name() .. "_trimmed_" .. overlay .. "_" .. material_name)
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tt.reload_itemstack_description(itemstack)
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tt.reload_itemstack_description(itemstack)
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return itemstack
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return itemstack
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