forked from VoxeLibre/VoxeLibre
fixes
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5e5b3ebf75
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@ -107,9 +107,25 @@ function mcl_cauldrons.take_small_cauldron(pos, itemstack, user, sounds)
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local number = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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local number = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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if number ~= 0 then
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if number ~= 0 then
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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return ItemStack(mcl_cauldrons.registered_cauldrons[nn.name].bottle)
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local item_name = mcl_cauldrons.registered_cauldrons[nn.name].bottle
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local inv = placer:get_inventory()
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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-- Don't replace empty bottle in creative for convenience reasons
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if not inv:contains_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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end
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elseif itemstack:get_count() == 1 then
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return water_bottle
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else
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if inv:room_for_item("main", water_bottle) then
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inv:add_item("main", water_bottle)
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else
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minetest.add_item(placer:get_pos(), water_bottle)
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end
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itemstack:take_item()
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end
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end
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end
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return itemstack
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else
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else
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local number = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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local number = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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if number ~= 0 then
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if number ~= 0 then
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@ -81,7 +81,9 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
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minetest.record_protection_violation(pointed_thing.under, pname)
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minetest.record_protection_violation(pointed_thing.under, pname)
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return itemstack
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return itemstack
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end
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end
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local itemstack = mcl_cauldrons.take_small_cauldron(pointed_thing.under, itemstack, placer, {dug = "mcl_potions_bottle_fill"})
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local added = mcl_cauldrons.take_small_cauldron(pointed_thing.under, itemstack, placer, {dug = "mcl_potions_bottle_fill"})
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if added == itemstack then
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end
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if get_water then
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if get_water then
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local water_bottle
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local water_bottle
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if river_water then
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if river_water then
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