forked from VoxeLibre/VoxeLibre
fix API design
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297d4e707c
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@ -21,70 +21,6 @@ local function give_item(user, itemstack)
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return itemstack
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end
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-- Convenience function because the cauldron nodeboxes are very similar
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local create_cauldron_nodebox = function(water_level)
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local floor_y
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if water_level == 0 then -- empty
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floor_y = -0.1875
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elseif water_level == 1 then -- 1/3 filled
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floor_y = 1/16
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elseif water_level == 2 then -- 2/3 filled
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floor_y = 4/16
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elseif water_level == 3 then -- full
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floor_y = 7/16
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end
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return {
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type = "fixed",
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fixed = {
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{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
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{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
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{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
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{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
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{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
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{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
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{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
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{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
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{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
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}
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}
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end
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local cauldron_nodeboxes = {}
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for w=0,3 do
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cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
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end
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--local cauldrons_list = {}
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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description = S("Cauldron"),
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_tt_help = S("Stores water"),
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_doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain."),
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_doc_items_usagehelp = S("Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water."),
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wield_image = "mcl_cauldrons_cauldron.png",
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inventory_image = "mcl_cauldrons_cauldron.png",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, deco_block=1, cauldron=1},
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node_box = cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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})
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function mcl_cauldrons.set_cauldron_level(pos, type, level)
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return minetest.set_node(pos, {name = mcl_cauldrons.get_cauldron_string(type, level)})
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end
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@ -1,4 +1,5 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_cauldrons.register_cauldron_type({
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name = "water",
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bucket = "mcl_buckets:bucket_water",
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@ -1,3 +1,6 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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-- Convenience function because the cauldron nodeboxes are very similar
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local create_cauldron_nodebox = function(water_level)
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local floor_y
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if water_level == 0 then -- empty
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@ -33,3 +36,28 @@ mcl_cauldrons.cauldron_nodeboxes = {}
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for w=0,3 do
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mcl_cauldrons.cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
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end
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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description = S("Cauldron"),
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_tt_help = S("Stores water"),
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_doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain."),
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_doc_items_usagehelp = S("Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water."),
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wield_image = "mcl_cauldrons_cauldron.png",
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inventory_image = "mcl_cauldrons_cauldron.png",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, deco_block=1, cauldron=1},
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node_box = mcl_cauldrons.cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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})
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