forked from VoxeLibre/VoxeLibre
WIP separate functions into different files
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b4033ddfc9
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@ -0,0 +1 @@
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mcl_cauldrons.registered_cauldrons = {}
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@ -1,22 +1,16 @@
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local S = minetest.get_translator("mcl_cauldron")
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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mcl_cauldrons = {}
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-- Cauldron mod, adds cauldrons.
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dofile(modpath.."/utils.lua")
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dofile(modpath.."/api.lua")
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dofile(modpath.."/register.lua")
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local function give_item(user, itemstack)
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local inv = user:get_inventory()
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if inv then
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--[[if false then --minetest.is_creative_enabled(user:get_player_name()) then
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if inv:contains_item("main", itemstack) then
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return false
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else
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if inv:room_for_item("main", itemstack) then
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inv:add_item("main", itemstack)
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else
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minetest.add_item(user:get_pos(), itemstack)
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end
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end
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else]]
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if inv:room_for_item("main", itemstack) then
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inv:add_item("main", itemstack)
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else
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@ -64,7 +58,7 @@ for w=0,3 do
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cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
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end
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mcl_cauldrons.registered_cauldrons = {}
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--local cauldrons_list = {}
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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@ -101,11 +95,12 @@ function mcl_cauldrons.get_cauldron_level(pos)
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end
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function mcl_cauldrons.add_cauldron_level(pos, type, number)
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local number = mcl_cauldrons.get_cauldron_level(pos) + number
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local current = mcl_cauldrons.get_cauldron_level(pos)
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local number = current + number
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if number > 4 then number = 4 end
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if number < 1 then number = 1 end
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mcl_cauldrons.set_cauldron_level(pos, type, number)
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return number
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return number, not current == number
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end
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function mcl_cauldrons.is_cauldron(name)
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@ -135,8 +130,8 @@ function mcl_cauldrons.take_small_cauldron(pos, itemstack, user, sounds)
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local nn = minetest.get_node(pos)
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if mcl_cauldrons.registered_cauldrons[nn.name] and mcl_cauldrons.registered_cauldrons[nn.name].bottle then
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if user and not minetest.is_creative_enabled(user:get_player_name()) then
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local number = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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if number ~= 0 then
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local number, changed = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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if changed then
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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local item_name = mcl_cauldrons.registered_cauldrons[nn.name].bottle
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local inv = placer:get_inventory()
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@ -149,12 +144,7 @@ function mcl_cauldrons.take_small_cauldron(pos, itemstack, user, sounds)
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elseif itemstack:get_count() == 1 then
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return item_name
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else
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if inv:room_for_item("main", item_name) then
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inv:add_item("main", item_name)
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else
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minetest.add_item(placer:get_pos(), item_name)
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end
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itemstack:take_item()
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return give_item(user, ItemStack(mcl_cauldrons.registered_cauldrons[nn.name].bucket))
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end
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end
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else
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@ -216,50 +206,3 @@ function mcl_cauldrons.register_cauldron_type(def)
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end
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end
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end
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mcl_cauldrons.register_cauldron_type({
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name = "water",
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bucket = "mcl_buckets:bucket_water",
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bottle = "mcl_potions:water",
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desc = S("Cauldron (%s/3 Water)"),
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texture = "default_water_source_animated.png"
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})
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if minetest.get_modpath("mclx_core") then
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--register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
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--register_filled_cauldron(2, S("Cauldron (2/3 River Water)"), true)
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--register_filled_cauldron(3, S("Cauldron (3/3 River Water)"), true)
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end
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minetest.register_craft({
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output = "mcl_cauldrons:cauldron",
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recipe = {
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
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}
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})
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minetest.register_abm({
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label = "cauldrons",
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nodenames = {"group:cauldron_filled"},
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interval = 0.5,
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chance = 1,
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action = function(pos, node)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
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if mcl_burning.is_burning(obj) then
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mcl_burning.extinguish(obj)
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local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
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minetest.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
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break
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end
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end
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end
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})
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for i = 1, 3 do --Backward compatibility
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minetest.register_alias("mcl_cauldrons:cauldron_"..i, "mcl_cauldrons:cauldron_water_"..i)
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end
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for i = 1, 3 do
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minetest.register_alias("mcl_cauldrons:cauldron_"..i.."r", "mcl_cauldrons:cauldron_river_water_"..i)
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end
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@ -0,0 +1,47 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_cauldrons.register_cauldron_type({
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name = "water",
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bucket = "mcl_buckets:bucket_water",
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bottle = "mcl_potions:water",
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desc = S("Cauldron (%s/3 Water)"),
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texture = "default_water_source_animated.png"
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})
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if minetest.get_modpath("mclx_core") then
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--register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
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--register_filled_cauldron(2, S("Cauldron (2/3 River Water)"), true)
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--register_filled_cauldron(3, S("Cauldron (3/3 River Water)"), true)
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end
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minetest.register_craft({
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output = "mcl_cauldrons:cauldron",
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recipe = {
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
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{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
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}
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})
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minetest.register_abm({
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label = "cauldrons",
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nodenames = {"group:cauldron_filled"},
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interval = 0.5,
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chance = 1,
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action = function(pos, node)
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
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if mcl_burning.is_burning(obj) then
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mcl_burning.extinguish(obj)
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local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
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minetest.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
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break
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end
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end
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end
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})
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for i = 1, 3 do --Backward compatibility
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minetest.register_alias("mcl_cauldrons:cauldron_"..i, "mcl_cauldrons:cauldron_water_"..i)
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end
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for i = 1, 3 do
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minetest.register_alias("mcl_cauldrons:cauldron_"..i.."r", "mcl_cauldrons:cauldron_river_water_"..i)
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end
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@ -0,0 +1,35 @@
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local create_cauldron_nodebox = function(water_level)
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local floor_y
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if water_level == 0 then -- empty
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floor_y = -0.1875
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elseif water_level == 1 then -- 1/3 filled
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floor_y = 1/16
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elseif water_level == 2 then -- 2/3 filled
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floor_y = 4/16
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elseif water_level == 3 then -- full
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floor_y = 7/16
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end
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return {
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type = "fixed",
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fixed = {
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{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
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{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
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{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
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{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
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{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
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{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
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{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
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{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
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{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
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{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
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{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
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{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
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{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
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}
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}
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end
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mcl_cauldrons.cauldron_nodeboxes = {}
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for w=0,3 do
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mcl_cauldrons.cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
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end
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