From 164aad4ff914b4d0ba113a543399945b5b0c5b16 Mon Sep 17 00:00:00 2001 From: epCode Date: Mon, 15 Feb 2021 16:59:24 +0000 Subject: [PATCH] Fix player glitches when standing by the water Instead of making the player collisionbox smaller from the ground, I made it smaller from the top. --- mods/PLAYER/mcl_playerplus/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 6c21f6a352..778175a913 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -50,13 +50,13 @@ minetest.register_globalstep(function(dtime) -- controls head pitch when swiming player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90,0,0)) -- sets eye height, and nametag color accordingly - player:set_properties({collisionbox = {-0.35,1,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) else -- controls head pitch when not sneaking player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0)) -- sets eye height, and nametag color accordingly - player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) end if mcl_playerplus_internal[name].jump_cooldown > 0 then