From 046f9ab223fa6eb407ff92687b36c38588599b9f Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 10 Dec 2019 00:16:09 +0100 Subject: [PATCH] Make blaze attacks a bit better --- mods/ENTITIES/mobs_mc/blaze.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index 400a5339f3..b7a29ecca9 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -61,6 +61,7 @@ mobs:register_mob("mobs_mc:blaze", { attack_type = "dogshoot", arrow = "mobs_mc:blaze_fireball", shoot_interval = 3.5, + shoot_offset = 1.0, passive = false, jump = true, jump_height = 4, @@ -77,7 +78,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", { visual = "sprite", visual_size = {x = 0.3, y = 0.3}, textures = {"mcl_fire_fire_charge.png"}, - velocity = 12, + velocity = 15, -- Direct hit, no fire... just plenty of pain hit_player = function(self, player)