|luk3yx a372a5a1b8 Prevent players getting free mk1 stasis chambers.||1 year ago|
|textures||1 year ago|
|LICENSE.md||1 year ago|
|README.md||1 year ago|
|chamber mk1.png||1 year ago|
|chamber mk2.png||1 year ago|
|chamber mk3.png||1 year ago|
|chamber.lua||1 year ago|
|core.lua||1 year ago|
|depends.txt||1 year ago|
|init.lua||1 year ago|
|morechambers.lua||1 year ago|
|stasis_player.xcf||1 year ago|
A Minetest mod that allows players to be put in stasis.
You only need the
interact privilege to use a stasis chamber.
To put yourself in a stasis chamber, simply stand still and right-click it.
To leave the stasis chamber, right-click it again, or run
/uncloak if you
do not have
While in stasis, movement is disabled and you are cloaked.
If you have the knockout mod installed, you can put other players in stasis.
Pick up a knocked out player, carry the player to the stasis chamber, (do not jump while holding the player), and right-click the chamber.
Remember that players inside a stasis chamber can leave at any time, and cannot be forcibly held there (except with patience and help from the knockout mod).
Stasis chambers can also function as a makeshift transportation system with the help of pipeworks (or similar). This has an advantage over mods that use teleportation in survival-based worlds because you need a nonbroken tube between destinations, and travelling takes time.
To transport a stasis chamber containing a player, you can use node breakers (or an equivalent) at one end, and a deployer (or equivalent) at the other. If you do not want automation, you may simply pick up an active stasis chamber and place it down at the destination, the player it contains will move with it (unless they decided to leave).
While in transit, players are shown a formspec with an option to leave, that teleports the player back to the original location of the stasis chamber.
Single-use, requires one glass bottle per use.
Multiple uses, requires one mese crystal fragment per use.
Multiple uses, no additional items required.