# Minetest server-sent CSM proof-of-concept [![Build status](https://github.com/luk3yx/minetest-sscsm/workflows/build/badge.svg)](https://github.com/luk3yx/minetest-sscsm/actions) [Source](https://git.minetest.land/luk3yx/sscsm) Attempts to run server-sent CSMs locally in a sandbox. ## How it works Any client with the CSM installed will automatically attempt to request SSCSMs from the server via a mod channel. If the server has this mod installed, it will reply with a few messages containing the mod name and partially minified mod code. The CSM will then create a separate environment so SSCSMs cannot mess with existing CSMs (and so CSMs do not accidentally interfere with SSCSMs), and execute the SSCSMs inside this environment. *Note that it is trivial for users to modify this environment.* The server-side mod sends two "built-in" SSCSMs before and after all other SSCSMs to add extra helper functions (in the `sscsm` namespace), to execute `register_on_mods_loaded` callbacks and attempt to leave the mod channel. ## Instructions To create a SSCSM: - Install this mod onto a server. - Enable mod channels on the server (add `enable_mod_channels = true` to minetest.conf). - Allow CSMs to send chat messages if you haven't already (add `csm_restriction_flags = 60` to minetest.conf). - Create SSCSMs with the API. - Install the CSM (in the `csm/` directory) onto clients and enable it. ### Preserving copyright and license notices The minifier preserves comments starting with "copyright" or "license": (case-insensitive, excluding leading spaces). Input: ```lua -- Copyright: 1 -- License: 2 -- A normal comment. --COPYRIGHT5 ... ``` Output: ```lua -- Copyright: 1 -- License: 2 --COPYRIGHT5 ... ``` ## Server-side mod facing API *This API is subject to change.* ### `sscsm.register(def)` Registers a server-provided CSM with the following definition table. - `name` *(string)*: The name of the server-provided CSM. Please use the `modname:sscsmname` convention. Cannot start with a colon or contain newlines. - `code` *(string)*: The code to be sent to clients. - `file` *(string)*: The file to read the code from, read during the `register()` call. - `depends` *(list)*: A list of SSCSMs that must be loaded before this one. This definition table must have `name` and either `code` or `file`. ### `sscsm.register_on_sscsms_loaded(function(name))` Registers a function to be called when a client loads SSCSMs. Note that this function will not work unless CSMs have the ability to send chat messages as it relies on the SSCSM communication API described below. ### Communication with SSCSMs SSCSM provides an API inspired by [csm_com](https://github.com/DS-Minetest/csm_com) for sending private messages to clients. Unlike mod channels, only the target client gets these messages. Although the API is stable, the internal protocol will probably change in the future as better CSM API functions are added. *Note that channel names must not contain `\001`/U+0001.* - `sscsm.com_send(player_or_name, channel, msg)`: Sends `msg` (a JSON-compatible object) to `player_or_name` on the SSCSM com channel `channel`. Channel names should be `modname` or `modname:name` to prevent conflicts. *Although the theoretical limit for server-to-client messages is 128MiB, I strongly recommend not sending large messages when not necessary.* - `sscsm.com_send_all(channel, msg)`: Sends `msg` to all clients that are running SSCSMs. - `sscsm.register_on_com_receive(channel, function(name, msg))`: Registers a function to be called when a message on `channel` is received from the client. `msg` may be any JSON-compatible type, so checking the type of this object is strongly recommended. - `sscsm.has_sscsms_enabled(name)`: Returns `true` if `name` has enabled SSCSMs. This will not be `true` immediately after players join, however. #### Maximum SSCSM size Because of Minetest network protocol limitations, the amount of data that can be sent over mod channels is limited, and therefore the maximum SSCSM size is 65300 (to leave room for the player name and future expansion). The name of the SSCSM also counts towards this total. Because of this size limitation, SSCSMs are passed through a primitive code minifier that removes some whitespace and comments, so even if your code is above this size limit it could still work. ## Server-sent CSM facing API SSCSMs can access most functions on [client_lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt), as well as a separate `sscsm` namespace: - `sscsm.register_on_mods_loaded(callback)`: Runs the callback once all SSCSMs are loaded. - `sscsm.register_chatcommand(...)`: Similar to `minetest.register_chatcommand`, however overrides commands starting in `/` instead. This can be used to make some commands have instantaneous responses. The command handler is only added once `register_chatcommand` has been called. - `sscsm.unregister_chatcommand(name)`: Unregisters a chatcommand. - `sscsm.get_player_control()`: Alternative for `minetest.localplayer:get_control()` that works with Minetest 5.2.0 and below. - The `LMB` and `RMB` fields are deprecated and will probably be removed in the future, use `dig` and `place` instead. - `sscsm.every(interval, func, ...)`: Calls `func` every `interval` seconds with any extra parameters specified. Use `minetest.register_globalstep` instead if `interval` is `0`. - `sscsm.restriction_flags`: The `csm_restriction_flags` setting set in the server's `minetest.conf`. - `sscsm.restrictions`: A table based on `csm_restriction_flags`: - `chat_messages`: When `true`, SSCSMs can't send chat messages or run server chatcommands. - `read_itemdefs`: When `true`, SSCSMs can't read item definitions. - `read_nodedefs`: When `true`, SSCSMs can't read node definitions. - `lookup_nodes_limit`: When `true`, any get_node calls are restricted. - `read_playerinfo`: When `true`, `minetest.get_player_names()` will return `nil`. - `sscsm.com_send(channel, msg)`: Sends `msg` (a JSON-compatible object) to the server. *Note that client-to-server messages cannot be long, for plain strings the channel and message combined must be at most 492 characters.* - `sscsm.register_on_com_receive(channel, function(msg))`: Registers a function to be called when a message on `channel` is received from the server. - `sscsm.global_exists(name)`: Deprecated, use `minetest.global_exists(name)` instead. ### CSM restriction flags example ```lua minetest.register_chatcommand('m', { description = 'Alias for /msg', func = function(param) if sscsm.restrictions.chat_messages then return false, 'Sorry, csm_restriction_flags prevents chat messages' .. ' from being sent.' end minetest.run_server_chatcommand('msg', param) end, }) ``` *Note that modifying `sscsm.restrictions` or `sscsm.restriction_flags` will not add or remove restrictions and is not recommended.* ## Security considerations Do not trust any input sent to the server via SSCSMs (and do not store sensitive data in SSCSM code), as malicious users can and will inspect code and modify the output from SSCSMs. I repeat, **do not trust the client** and/or SSCSMs with any sensitive information and do not trust any output from the client and/or SSCSMs. Make sure to rerun any privilege checks on the server. ### Other recommendations Although it is possible to kick clients that do not support SSCSMs, this has not been implemented. Some users may not want to allow servers to automatically download and run code locally for security reasons. Please try and make sure clients without SSCSMs do not suffer from major functionality loss.