sscsm/init.lua

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--
-- SSCSM: Server-Sent Client-Side Mods proof-of-concept
--
-- Copyright © 2019 by luk3yx
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--
local modname = minetest.get_current_modname()
-- If this is running as a CSM (improper installation), load the CSM code.
if INIT == 'client' then
local modpath
if minetest.get_modpath then
modpath = minetest.get_modpath(modname)
else
modpath = modname .. ':'
end
dofile(modpath .. 'csm/init.lua')
return
end
local sscsm = {minify=true}
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_G[modname] = sscsm
local modpath = minetest.get_modpath(modname)
-- Remove excess whitespace from code to allow larger files to be sent.
if sscsm.minify then
local f = loadfile(modpath .. '/minify.lua')
if f then
sscsm.minify_code = f()
else
minetest.log('warning', '[SSCSM] Could not load minify.lua!')
end
end
if not sscsm.minify_code then
function sscsm.minify_code(code)
assert(type(code) == 'string')
return code
end
end
-- Register code
sscsm.registered_csms = {}
local csm_order = false
-- Recalculate the CSM loading order
-- TODO: Make this nicer
local function recalc_csm_order()
local loaded = {}
local staging = {}
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local order = {':init'}
local unsatisfied = {}
for name, def in pairs(sscsm.registered_csms) do
assert(name == def.name)
if name:sub(1, 1) == ':' then
loaded[name] = true
elseif not def.depends or #def.depends == 0 then
loaded[name] = true
table.insert(staging, name)
else
unsatisfied[name] = {}
for _, mod in ipairs(def.depends) do
if mod:sub(1, 1) ~= ':' then
unsatisfied[name][mod] = true
end
end
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end
end
while #staging > 0 do
local name = staging[1]
for name2, u in pairs(unsatisfied) do
if u[name] then
u[name] = nil
if #u == 0 then
table.insert(staging, name2)
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end
end
end
table.insert(order, name)
table.remove(staging, 1)
end
for name, u in pairs(unsatisfied) do
if next(u) then
local msg = 'SSCSM "' .. name .. '" has unsatisfied dependencies: '
local n = false
for dep, _ in pairs(u) do
if n then msg = msg .. ', ' else n = true end
msg = msg .. '"' .. dep .. '"'
end
minetest.log('error', msg)
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end
end
-- Set csm_order
table.insert(order, ':cleanup')
csm_order = order
end
-- Register SSCSMs
local block_colon = false
sscsm.registered_csms = {}
function sscsm.register(def)
-- Read files now in case MT decides to block access later.
if not def.code and def.file then
local f = io.open(def.file, 'rb')
if not f then
error('Invalid "file" parameter passed to sscsm.register_csm.', 2)
end
def.code = f:read('*a')
f:close()
def.file = nil
end
if type(def.name) ~= 'string' or def.name:find('\n')
or (def.name:sub(1, 1) == ':' and block_colon) then
error('Invalid "name" parameter passed to sscsm.register_csm.', 2)
end
if type(def.code) ~= 'string' then
error('Invalid "code" parameter passed to sscsm.register_csm.', 2)
end
def.code = sscsm.minify_code(def.code)
if (#def.name + #def.code) > 65300 then
error('The code (or name) passed to sscsm.register_csm is too large.'
.. ' Consider refactoring your SSCSM code.', 2)
end
-- Copy the table to prevent mods from betraying our trust.
sscsm.registered_csms[def.name] = table.copy(def)
if csm_order then recalc_csm_order() end
end
function sscsm.unregister(name)
sscsm.registered_csms[name] = nil
if csm_order then recalc_csm_order() end
end
-- Recalculate the CSM order once all other mods are loaded
minetest.register_on_mods_loaded(recalc_csm_order)
-- Handle players joining
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local has_sscsms = {}
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local mod_channel = minetest.mod_channel_join('sscsm:exec_pipe')
minetest.register_on_modchannel_message(function(channel_name, sender, message)
if channel_name ~= 'sscsm:exec_pipe' or not sender or
not mod_channel:is_writeable() or message ~= '0' or
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sender:find('\n') or has_sscsms[sender] then
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return
end
minetest.log('action', '[SSCSM] Sending CSMs on request for ' .. sender
.. '...')
for _, name in ipairs(csm_order) do
mod_channel:send_all('0' .. sender .. '\n' .. name
.. '\n' .. sscsm.registered_csms[name].code)
end
end)
-- Register the SSCSM "builtins"
sscsm.register({
name = ':init',
file = modpath .. '/sscsm_init.lua'
})
sscsm.register({
name = ':cleanup',
code = 'sscsm._done_loading_()'
})
block_colon = true
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-- Set the CSM restriction flags
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local flags = tonumber(minetest.settings:get('csm_restriction_flags'))
if not flags or flags ~= flags then
flags = 62
end
flags = math.floor(math.max(math.min(flags, 63), 0))
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do
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local def = sscsm.registered_csms[':init']
def.code = def.code:gsub('__FLAGS__', tostring(flags))
end
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if math.floor(flags / 2) % 2 == 1 then
minetest.log('warning', '[SSCSM] SSCSMs enabled, however CSMs cannot '
.. 'send chat messages! This will prevent SSCSMs from sending '
.. 'messages to the server.')
sscsm.com_write_only = true
else
sscsm.com_write_only = false
end
-- SSCSM communication
local function validate_channel(channel)
if type(channel) ~= 'string' then
error('SSCSM com channels must be strings!', 3)
end
if channel:find('\001', nil, true) then
error('SSCSM com channels cannot contain U+0001!', 3)
end
end
local msgids = {}
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function sscsm.com_send(pname, channel, msg)
if minetest.is_player(pname) then
pname = pname:get_player_name()
end
validate_channel(channel)
if type(msg) == 'string' then
msg = '\002' .. msg
else
msg = assert(minetest.write_json(msg))
end
-- Short messages can be sent all at once
local prefix = '\001SSCSM_COM\001' .. channel .. '\001'
if #msg < 65300 then
minetest.chat_send_player(pname, prefix .. msg)
return
end
-- You should never send messages over 128MB to clients
assert(#msg < 134217728)
-- Otherwise split the message into multiple chunks
prefix = prefix .. '\001'
local id = #msgids + 1
local i = 0
msgids[id] = true
local total_msgs = math.ceil(#msg / 65000)
repeat
i = i + 1
minetest.chat_send_player(pname, prefix .. id .. '\001' .. i ..
'\001' .. total_msgs .. '\001' .. msg:sub(1, 65000))
msg = msg:sub(65001)
until msg == ""
-- Allow the ID to be reused on the next globalstep.
minetest.after(0, function()
msgids[id] = nil
end)
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end
local registered_on_receive = {}
function sscsm.register_on_com_receive(channel, func)
if not registered_on_receive[channel] then
registered_on_receive[channel] = {}
end
table.insert(registered_on_receive[channel], func)
end
local admin_func = minetest.registered_chatcommands['admin'].func
minetest.override_chatcommand('admin', {
func = function(name, param)
local chan, msg = param:match('^\001SSCSM_COM\001([^\001]*)\001(.*)$')
if not chan or not msg then
return admin_func(name, param)
end
-- Get the callbacks
local callbacks = registered_on_receive[chan]
if not callbacks then return end
-- Load the message
if msg:sub(1, 1) == '\002' then
msg = msg:sub(2)
else
msg = minetest.parse_json(msg)
end
-- Run callbacks
for _, func in ipairs(callbacks) do
func(name, msg)
end
end,
})
-- Add a callback for sscsm:com_test
sscsm.register_on_com_receive('sscsm:com_test', function(name, msg)
if type(msg) == 'table' and msg.flags == flags then
has_sscsms[name] = true
end
end)
function sscsm.has_sscsms_enabled(name)
return has_sscsms[name] or false
end
minetest.register_on_leaveplayer(function(player)
has_sscsms[player:get_player_name()] = nil
end)
function sscsm.com_send_all(channel, msg)
for name, _ in pairs(has_sscsms) do
sscsm.com_send(name, channel, msg)
end
end
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-- Testing
minetest.after(0, function()
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-- Check if any other SSCSMs have been registered.
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local c = 0
for k, v in pairs(sscsm.registered_csms) do
c = c + 1
if c > 2 then break end
end
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if c ~= 2 then return end
-- If not, enter testing mode.
minetest.log('warning', '[SSCSM] Testing mode enabled.')
sscsm.register({
name = 'sscsm:testing_cmds',
file = modpath .. '/sscsm_testing.lua',
})
sscsm.register({
name = 'sscsm:another_test',
code = 'yay()',
depends = {'sscsm:testing_cmds'},
})
sscsm.register({
name = 'sscsm:badtest',
code = 'error("Oops, badtest loaded!")',
depends = {':init', ':cleanup', 'bad_mod', ':bad2', 'bad3'},
})
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end)