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scriptblocks/crate.lua

98 lines
2.8 KiB
Lua

minetest.register_node("rmod:crate", {
description = "Crate",
on_construct = function (pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local item_meta = minetest.deserialize(itemstack:get_meta():get_string("inv"))
local node_meta = minetest.get_meta(pos)
node_meta:set_string("formspec", [[size[8, 9]
list[context;main;0,0;8,4;]
list[current_player;main;0,5;8,4;]
]])
local infotext = "Empty Crate"
if item_meta and #item_meta > 0 then
infotext = "Crate containing:"
local i = 0
for _,istack in pairs(item_meta) do
node_meta:get_inventory():add_item("main", ItemStack(istack))
if i < 3 then
local stack = ItemStack(istack)
local name = stack:get_name()
local def = minetest.registered_items[name] or minetest.registered_nodes[name]
local desc = def and def.description or name
local count = stack:get_count()
infotext = infotext .. "\n" .. tostring(count) .. "x " .. desc
end
i = i + 1
end
if i > 3 then
infotext = infotext .. "\n" .. "...and more."
end
end
node_meta:set_string("infotext", infotext)
print(dump(item_meta))
end,
on_receive_fields = function(pos)
local node_meta = minetest.get_meta(pos)
local string_inventory = {}
for _,istack in pairs(node_meta:get_inventory():get_list("main")) do
table.insert(string_inventory, istack:to_table())
end
local infotext = "Empty Crate"
if not node_meta:get_inventory():is_empty("main") then
infotext = "Crate containing:"
local i = 0
for _,istack in pairs(string_inventory) do
if i < 3 then
local stack = ItemStack(istack)
local name = stack:get_name()
local def = minetest.registered_items[name] or minetest.registered_nodes[name]
local desc = def and def.description or name
local count = stack:get_count()
infotext = infotext .. "\n" .. tostring(count) .. "x " .. desc
end
i = i + 1
end
if i > 3 then
infotext = infotext .. "\n" .. "...and more."
end
end
node_meta:set_string("infotext", infotext)
end,
on_dig = function(pos, node, player)
local node_meta = minetest.get_meta(pos)
local inv = player:get_inventory()
local stack = ItemStack( {name="rmod:crate", count=1, wear=0} )
local string_inventory = {}
for _,istack in pairs(node_meta:get_inventory():get_list("main")) do
table.insert(string_inventory, istack:to_table())
end
stack:get_meta():set_string("inv", minetest.serialize(string_inventory) )
print(dump(node_meta:to_table().inventory))
inv:add_item("main", stack)
minetest.remove_node(pos)
end,
tiles = {"rmod_crate.png"},
groups = {oddly_breakable_by_hand = 2, choppy = 2},
})